Discussion: What is your IDEAL event?

New to TF2 so I'm not sure if any of these I've played elsewhere can work in TF2...

..but one type of game-type (across games) that I've always found enjoyable is one where every single person on the other team has to be killed once, but the kill only registers if it's their turn to be killed.

First 'A' has to be killed, and then 'B' must be killed, but during their role as "killee" everyone else dies as much as they want, no big deal.

The first team to complete all their kills in order wins.

There are different variations for play style. The main one being whether or not anyone knows who it is that needs to be killed or not. Not knowing can prevent people from just sitting around safely somewhere, but on the correctly designed map you're just in a big box anyway so it's not too much of an issue.

Then there's always the dodgeball game, where players are separated somehow and just launch rockets at each other. The correct action by one player (a kill streak, head shot, something like that) respawns all the players on his team.
 
Zombie Fortress. I love playing that every now and then except there are not many servers that run it anymore. I think that would be a great event.

We used to have Zombie Fortress events, but then it and broke an every time we played it it was all glitchy and suddenly zombies had weapons or all zombies were civilians. I don't know if its still broken or not, would be fun to play it again.:)
 
I dunno if you guys saw the Hide and Seek map in the Division forums, but I played it last night and that was possibly the most fun I ever had playing TF2.
 
Hide and Seek would definitely get a vote for me ^_^

I liked TP's idea of custom maps though. Finding one or two custom maps and playing them for an hour or so. They could be ones mentioned in the Division Discussion (like the exploding Swamp map) or ones we've had on servers before (like Furnace), or anything. There are a lot of creative maps out there, and I think it would be fun for us to try them out.
 
I dunno if you guys saw the Hide and Seek map in the Division forums, but I played it last night and that was possibly the most fun I ever had playing TF2.

I would love to play the hide and seek/ prop hunter mod as an event.
 
1.) Small map, 16 pyros with flareguns (or axe if they don't have the flaregun), 16 cloak and dagger spies. Last spy standing wins.

2.) TF2 Checkers. Probably too hard to govern but it's an idea. Just like a normal game of checkers, but if you get jumped, you have to explode and watch from the sidelines. I would say 10 v. 10 with 2 "players" no clipped and watching the board from a higher vantage point directing their team. This really sounds like more of a team building exercise than a game now that I read it over...

3.) Ultra CTF - Team 1: One heavy, the rest medics; Team 2: All snipers. If the heavy can capture the intel, Team 1 wins.

^This would probably work well on gravelpit or warpath2 too.

4.) Taunt Kill Mania - Pretty simple, nothing but taunt kills allowed.
 
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Anything with the candy mod allowed would be pretty fun too.
 
Another idea I have is something like Payload or KotH medics only :thumbup:
 
I want 1. hide and seek, it has a specific name I'll remember in a bit, prop hunt I think actually, anyway all one team is pyros, the other team is scouts but the scouts are disguised as different props, its very fun.

and 2. I don't know if this would be for monday night brawl but I think we should have an event for recruiting, where we can invite non-eGOs to come see what the events and eGO are all about.
 
Oh, and in light of last nights failure, maybe an e training event, where some eGO's or eG's come over and give us some pointers :D
 
Oh, and in light of last nights failure, maybe an e training event, where some eGO's or eG's come over and give us some pointers :D

There is an e vs e, there is another one in the works, I think.

I'm not part of running it but I know Jive Moose Is part of running it, maybe you could ask him
 
I would like to have what someone else said 9 vs 9 1 of each class and e vs eG or something like that . I had an idea for a map that would fit our clan a map with three teams if anyone (Dragon Hill) could work on something like that when they have time.
 

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