What makes an Insurgency map enjoyable in your opinion ?

Netsky

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after reading the similar thread on the official ins forum:
http://forums.insmod.org/index.php?showtopic=10266&st=160&gopid=336815&#entry336815

i replied:

keyword is realism for this game, so the maps need to be realistic as weel, i mean no weird things that you hardly see in real afghan, making maps that look like they could exist in real life is defintly enyojable.
Besides that i am quit a fan of close quarter maps with a lot of entrances/exits of buildings, and a lot of ways to go for a certain capture point, for exemple in push mode this will give the defending team a harder time because they need to defend more chock points, a good exemple is sinjar even though i don't like that map because its to ins sided, a bad exemple is almaden where its very easy for an average team to pin the marines at alpha, you only need good snipers some rpg's and the rest of the team needs to cover those 4 guys and you win karkar is the same, an average insurgent team can easily hold down marines at alpha, marines hardly ever have a chnage all you need to do is hold the hills at the left, cover the entrances of alpha with a least 2 guys everywhere and there you win ;).

For firefight maps the best exemple of how a map should be is samawah, an open urban map with lots of places to cover and a lot of ways to get to capture points, playing defending on a map like that is just stupid, so samawah and similar maps boost gameplay because they encourage teamwork and a more attacking style of play, a negative exemple of a firefight maps is abdallah because again the map doesn't have a lot of ways to get to capture points and it encourages camping.

so i like open maps with a lot of places to go, choke points kill the tactics and the game and that's a shame


and i was wondering what do you guys think that maps a map enjoyable?
 
What makes a map enjoyable is realism, its not sided to any team, it has a lot of good spots, the structure of the map should make it realistic, and so on
 
Hardstyle4life said:
What makes an Insurgency map enjoyable in your opinion ?



One word ... balance. Think about it folks every map that has good balance ends up being fun and challenging for everyone. Maps like Sinjar which are grossly unbalanced can get unfun real fast. So My thoughts would be balance makes the maps fun.
 
I can say that we have the pros and cons here but simplisticly put

What i can say to answer the topic is one word:

E
V
E
R
Y
T
H
I
N
G

:)
 
Realism, Realism, Realism, I hate fake maps, Realism is the best, I also enjoy something fun, not to small, and not to big.
 
How about a balance between balance and realism?

If i had to pick, REALISM because adversity breeds originality.
If one tactic isn't working, create a new one.
 
I hate to be nit-picky here but I think you guys are talking about the game being tactical in nature, not realistic. Forming tactics and strategies is independent of the game's realism. For example, TF2 is capable of employing tactics (as the competitive players will tell you) however, the game itself is not realistic. Insurgency is a highly tactical game because the tactics vary greatly whereas in games such as tf2, you can usually win with one set strategy, making it more of an arcade shooter.
 
Leave it to hardstyle to make things complex and drawn out :P <3 love ya bro.

But yeah. A good map is a map that looks cool and makes it challenging on both sides ;D (looks are important ya know)
 
I will agree with Yeti... But, When they say realistic i believe they may be talking about the fact that it doesn't take Over 9000 bullets to kill someone. Just like in real life if you get shot 1-5 times that's it for you unless its a toe shot or something. Lol But yeah, Tactics in this game are great and have never seen it in any other game I've played before. Not to mention i love people people TK and they say "Why is FF on it's stupid and not real" when in fact, FF has happened on the battlefield countless times. Any-who, What makes an Insurgency map enjoyable to me is the tactics and team work that the teams has and does to capture points or eliminate the enemy.
 
I think balance is the number 1 thing that makes an INS map enjoyable.

Just like in real life if you get shot 1-5 times that's it for you unless its a toe shot or something.

In real life, you can die from a toe shot; the shock could kill you. Or, if you're really unlucky and\or stupid, you could bleed out. :)
 
Leave it to hardstyle to make things complex and drawn out :P <3 love ya bro.

But yeah. A good map is a map that looks cool and makes it challenging on both sides ;D (looks are important ya know)

haha :lol::P

if i may ask, do i have a reputation of making everything complex? :facewall::P
 
A fun map has to have advantages to both sides, example in one area it is hard for one team but past that area its hard for the other team. This gets both teams thinkin and usin there brains tactically. many routes on the map helps alot so there isn't that many rage quitters. I think Dust 2 is the perfect map!
 
I think balance is the number 1 thing that makes an INS map enjoyable.



In real life, you can die from a toe shot; the shock could kill you. Or, if you're really unlucky andor stupid, you could bleed out. :)

Way to totally own my post sir. Usually it's a double tap to the chest with any kind of shooting either it be a cop or military.
 
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