- Joined
- Oct 5, 2009
- Messages
- 1,751
after reading the similar thread on the official ins forum:
http://forums.insmod.org/index.php?showtopic=10266&st=160&gopid=336815&#entry336815
i replied:
keyword is realism for this game, so the maps need to be realistic as weel, i mean no weird things that you hardly see in real afghan, making maps that look like they could exist in real life is defintly enyojable.
Besides that i am quit a fan of close quarter maps with a lot of entrances/exits of buildings, and a lot of ways to go for a certain capture point, for exemple in push mode this will give the defending team a harder time because they need to defend more chock points, a good exemple is sinjar even though i don't like that map because its to ins sided, a bad exemple is almaden where its very easy for an average team to pin the marines at alpha, you only need good snipers some rpg's and the rest of the team needs to cover those 4 guys and you win karkar is the same, an average insurgent team can easily hold down marines at alpha, marines hardly ever have a chnage all you need to do is hold the hills at the left, cover the entrances of alpha with a least 2 guys everywhere and there you win
.
For firefight maps the best exemple of how a map should be is samawah, an open urban map with lots of places to cover and a lot of ways to get to capture points, playing defending on a map like that is just stupid, so samawah and similar maps boost gameplay because they encourage teamwork and a more attacking style of play, a negative exemple of a firefight maps is abdallah because again the map doesn't have a lot of ways to get to capture points and it encourages camping.
so i like open maps with a lot of places to go, choke points kill the tactics and the game and that's a shame
and i was wondering what do you guys think that maps a map enjoyable?
http://forums.insmod.org/index.php?showtopic=10266&st=160&gopid=336815&#entry336815
i replied:
keyword is realism for this game, so the maps need to be realistic as weel, i mean no weird things that you hardly see in real afghan, making maps that look like they could exist in real life is defintly enyojable.
Besides that i am quit a fan of close quarter maps with a lot of entrances/exits of buildings, and a lot of ways to go for a certain capture point, for exemple in push mode this will give the defending team a harder time because they need to defend more chock points, a good exemple is sinjar even though i don't like that map because its to ins sided, a bad exemple is almaden where its very easy for an average team to pin the marines at alpha, you only need good snipers some rpg's and the rest of the team needs to cover those 4 guys and you win karkar is the same, an average insurgent team can easily hold down marines at alpha, marines hardly ever have a chnage all you need to do is hold the hills at the left, cover the entrances of alpha with a least 2 guys everywhere and there you win
. For firefight maps the best exemple of how a map should be is samawah, an open urban map with lots of places to cover and a lot of ways to get to capture points, playing defending on a map like that is just stupid, so samawah and similar maps boost gameplay because they encourage teamwork and a more attacking style of play, a negative exemple of a firefight maps is abdallah because again the map doesn't have a lot of ways to get to capture points and it encourages camping.
so i like open maps with a lot of places to go, choke points kill the tactics and the game and that's a shame
and i was wondering what do you guys think that maps a map enjoyable?



















<3 love ya bro.