What is missing from many Military FPS Titles?

Hugh

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Oct 7, 2008
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Im doing a project atm and would like to ask my fellow edge what they they think is missing or what needs changing or always wanted to do or be part of during gameplay?
 
Nowadays.... Team work...

and customization is huge, i know alot have them now but they are cool.
 
Yeah I would say teamplay as well. Also take out the guns that general soldiers wouldnt have. Like rocket launchers. Dont need everyone running around with one, unrealistic.
 
Too much focus on run and gun lone wolf gameplay. "War" games don't feel like war games anymore, it's all about your KD:R. All the "Modern Ware" themed games are just rehashing the same ideas as the other games in the genre. (cept bc2)
 
I would really like the teamwork aspect back in games,

An example was the old Ghost recon for PC, where you pretty much had to have every member of your team in the right spot, and with the right weapons, in order to accomplish the mission.

Also i like have only specific weapons, like Zegz said, not every soldier runs around with a rocket launcher.
 
It really depends on where you want to go with the game. If you're looking to create a sim, yeah, lock weapons to specific categories like in America's Army. Or if you're wanting to just have a military themed shooter, go for the widest range of guns you can provide. You really can't please everyone, and some will like it while others wont.

I'd really like some greater control over movement. It seems like most of the games I play place lots of restrictions on where you can and can't go, and I'd like a bit more freedom. Nowadays there doesn't seem to be such a thing as cover because people are so worried about balance they neglect adding essential elements to make a game less frustrating.

And btw, BC2 does very little in terms of redefining the FPS genre and takes a great deal from the CoD series. The only thing Bad Company did to stand out was to keep dedicated servers (they only did this semi-well), but the game in general still has quite a few flaws.
 
The problem with the "Battlefield BC2 stole from CoD" argument is that Battlefield 1942 came out before CoD 1.

Honestly, tactical decisions and teamwork are the only missing things.
 
Tactical communication to help achieve objectives.

In any military branch, they always communicate in battle. That's the reason they are victorious so often. It's a lot harder to win a fight when you've got 3 or 4 people firing at the same target as opposed to just one.

As the saying goes: "Live together, die alone"
 
I would lik to use my enviroment more being able to use my team to get up into sertain areas and maybe making objects moveable to make it more difficult for the other team.
 
The problem with the "Battlefield BC2 stole from CoD" argument is that Battlefield 1942 came out before CoD 1.

Honestly, tactical decisions and teamwork are the only missing things.

The problem with that is that BF 1942 is not only more enjoyable, but is completely different from BC2. Those games are just a bunch of bells and whistles.

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As some of you may know, I've been putting the majority of my gaming time into Resistance and Liberation. The current beta version is kinda buggy, so it may not be the best example, however tactical fps games are still available. They're just not as popular as the giant CoD "tactical nook dood" franchise.

I've been playing paintball for about 13 years now, and the main problem I have is that any game depicting combat has failed to simulate an individual's movement. A game that I surprising liked was Medal of Honor Vanguard. It had a really interesting aiming system, and in my opinion was more accurate (in that one area) than most other games. If I'm crouching behind a box, believe or not, I can adjust myself so that I can see just over the top. However, this is impossible in most games. The traditional 2-stance games are even worse, at least give me a prone. But even now 3-stance is getting old. Maybe something like Greg Hasting's Tournament Paintball Max'd would be cool. You can change between x-axis and y-axis (if you're on a pc, this could simply be done with the mouse) adjustments. So you can peek over the top of your bunker, OR around it. That gives you 4 directions x 3 stances = 12 fighting positions at any given time. Although, MoH:Vanguard's system was much more fluid.

Also, keep in mind the down side to teamwork games. I'm totally for teamwork in games, but it goes hand-in-hand with slow game play. Someone mentioned Ghost Recon. I had finished the coop campaign with a buddy just a few months ago on the original + expansions. The game play is REALLY slow by today's standards. Same with Resistance, running around will get you killed. The game play slows down because you have to wait for reinforcements while praying you won't be overrun, or get close enough to your teammates to use voice comms, etc. It all slows down game play but encourages teamwork. SWAT 4 is just another example. All of these teamwork oriented games have slow game play. I feel that it's a worthy sacrifice, but seeing the sales numbers for CoD and BC2 staying high, I doubt a sizable market will be available. Making anything "realistic," (it's a game therefore, it can never be realistic) would blow the 14 year old's minds away, IF that is, they convince their parents to part with another $60.
 
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