- Joined
- Jul 31, 2009
- Messages
- 4,757
What Planeswalker said, in effect, it makes 18 or more classes/play styles, which means that pretty much no matter who you are, you will find at least one that you really enjoy playing.
I think the engie is getting a guitar because of one of his achievements.
guess i'm missing the point of an engineer. I thought the sentry was the whole reason to be an engineer. This feels like the focus is moving away from that. I know some of us will play battle engineer from time to time but the reason thats fun is because it is hard, not easy.
I look forward to mobile sentries and ideas like that. not reasons to want your sentry to get blown up
~D
Yup. alright, for those who haven't seen, quick run down of the wrangler.
Pistol Replacement:
- Engineer can use Wrangler to take control of his sentry
- An engineer controlled sentry will not target things itself
- When the sentry is controlled, it gets a shield that takes 66% of all incoming damage
- Additionally, when controlled, sentry has doubled firing rate and an increased missile launch rate at level 3.
- After engie switches away from manual control, sentry is deactivated and helpless for 3 seconds.
Pretty crazy stuff. Initially, I wasn't really sure what the practical use of manually controlling sentries would be... I thought it'd be pretty useless, because I'd never really come across a situation where it would be necessary.
Yup, totally useless. Except for the fact that it's STUPIDLY powerful in that state. Double the fire rate makes it do 256 DPS with the bullets alone, and since direct rocket hits do 100 damage per, and their firing rate is increased, it's probably more like 300 dps at a minimum. Coupled with the 600hp shield, I think that's pretty ridiculous. Additionally, double fire rate means double pushback. Say goodbye to using an ubered heavy on this one.
But I think people on the steam forums fail to see the MASSIVE downside (because they're all raging): you can't repair it if you're controlling it. If you switch to the wrench, you can, but now it's inactive for 3 seconds. that means that if an uber's hitting it, and it's taking too much damage, you can't do anything but hope the uber runs out, otherwise you're out pushback, the shield, and any hope in hell of keeping it alive. Add to that that spies are more powerful with it, because again, you can't use your wrench or it's deactivated, and you've got a pretty terrible downside.
That makes me feel a lot like it's balanced. Thoughts?
Yup. alright, for those who haven't seen, quick run down of the wrangler.
Pistol Replacement:
- Engineer can use Wrangler to take control of his sentry
- An engineer controlled sentry will not target things itself
- When the sentry is controlled, it gets a shield that takes 66% of all incoming damage
- Additionally, when controlled, sentry has doubled firing rate and an increased missile launch rate at level 3.
- After engie switches away from manual control, sentry is deactivated and helpless for 3 seconds.
Pretty crazy stuff. Initially, I wasn't really sure what the practical use of manually controlling sentries would be... I thought it'd be pretty useless, because I'd never really come across a situation where it would be necessary.
Yup, totally useless. Except for the fact that it's STUPIDLY powerful in that state. Double the fire rate makes it do 256 DPS with the bullets alone, and since direct rocket hits do 100 damage per, and their firing rate is increased, it's probably more like 300 dps at a minimum. Coupled with the 600hp shield, I think that's pretty ridiculous. Additionally, double fire rate means double pushback. Say goodbye to using an ubered heavy on this one.
But I think people on the steam forums fail to see the MASSIVE downside (because they're all raging): you can't repair it if you're controlling it. If you switch to the wrench, you can, but now it's inactive for 3 seconds. that means that if an uber's hitting it, and it's taking too much damage, you can't do anything but hope the uber runs out, otherwise you're out pushback, the shield, and any hope in hell of keeping it alive. Add to that that spies are more powerful with it, because again, you can't use your wrench or it's deactivated, and you've got a pretty terrible downside.
That makes me feel a lot like it's balanced. Thoughts?
It seems like complete crap to me. This would require two engis per sentry gun

opscomm, lemme counterpoint:
It's true, it appears more vulnerable to an uber. however, double bullets means double pushback, meaning a heavy uber is out of the question, really (it's hard enough killing a sentry from range with a heavy normally... how about one with 600 health?). A soldier would need to hit it with 7 rockets. 7! also, 6-7 direct pipes and 4-6 stickies directly under it. All while being pushed back twice as hard as before.
Note that for rockets and pipes, you have to reload during the assault, by default, and your uber may well be used up by the time it happens. Now, while I hear you saying that it isn't hard to get 4-6 stickies out there, you assume 2 things: A), that assumes something doesn't displace them, like a teammate, because ALL of them need to hit. B) in this situation, the engie would have been toast anyhow, if he were using the pistol, and there would be nothing to do about it.
Does that change your opinion any? yes, you have to heal the gun after the uber's dead, but I predict that these sentries, used properly, will be particularly difficult to get rid of.
.
You can now make your sentry aim at stickies.I think that 1 uber demo may still easily get rid of one of those sentries, example: Uber demo rushes in as usual and lays down stickies and switches to pipe, blows stickies up as he launches pipes. I really hope that will take that sentry out if not then kill the engi and deal with his sentry after.
you also have to make sure you're with engi's that can aim, if you can't aim with the sentry gun and you fail that bad then it's gonna get blown up quiet easily