Apb

Orangejuice

Forum Fiend
Level 2
Joined
Nov 6, 2008
Messages
748
Has anyone else played All points bulletin? Cause there closing here all there servers and its been like a summer... Was it that bad. Plus I am happy I didn't buy it =D
 
It would be wise for Epic to pick up this property. The lengthy and expensive development part is already done with. All they have to do is run the servers, advertise, and hire a team to make improvements on the game.

Frankly the first thing that needs to be fixed is the addition of location specific damage. That was, for me, the major turn off of the game.
 
Wow, that was really quick, this is pretty sad though, the game looked to have potential.

*Goes back to playing Halo: Reach and Starcraft 2 *
 
Someones gonna make a free private server for it probably. Sucks that it got shut down though. I think this is the shortest lived MMO to date.
 
Someones gonna make a free private server for it probably. Sucks that it got shut down though. I think this is the shortest lived MMO to date.

Making a private server could cause some legal issues depending on how the developers respond
 
Honestly, I saw it coming after playing the open beta. The game was bad, it was like paying for GTA multiplayer. The only good part about the game was the character customization really. You can't charge that much for such a meh game, people won't pay.
 
I liked it...it just came out at a bad time, so I almost never played it.
 
I heard the game was crude-oh-la, so that probably didn't help, but...

<rant>
Of everyone who plays video games, a certain percentage will at some point take on the mantle of the MMO. They are fun, provide lasting entertainment beyond other single-player-only games, and can be appealing to people to fans of all genres.

The problem (that I see?) - people don't want to be 'involved' with more than 1 MMO at a time. WOW players can't simultaneously (successfully) be committed to APB or EVE. Usually, MMO's take a commitment, and most people don't have the time to spread between two MMOs, or want to have multiple concurrent monthly subscriptions.

For an MMO to be successful, it has to establish a base of players by: attracting new people to the MMO class of game, OR lure players of other MMOs away from their existing MMO.

I'm sad to say that I know a few WOW players. They ain't quitting that racket anytime soon. Until WOW dies (not slayed by another game, that won't happen; it just has to get old and go away on it's own) no other MMO will have the success of WOW.

</rant>
 
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