Quoted directly from the thread, "[UPDATED] CS:S Jail Server Rule Book":
"Once the guards have organized themselves, the prisoners are released from their cells (either automatically or manually-map dependent) and receive instructions from the warden on where and how to assemble. Having successfully emptied the cells, the warden will instruct the prisoners to complete a variety of tasks designed to eliminate all but one prisoner as the round progresses--all the while maintaining order and preventing rebellion. Prisoners who fail to complete tasks assigned by the warden are executed, as are those who attack guards or fall short of mini-game benchmarks."
"Once the guards have eliminated all but one prisoner, the surviving prisoner is given the ability to make a last request. In their last request, the prisoner turns the table on the guards, and assumes the responsibilities and powers of the warden--forcing the remaining guards to participate in a single game of their choosing. The round ends when the last request is played out, and the prisoner is killed by the final guard."
Two problems with Trivia: 1) We have public servers. Anyone is allowed to play, including, but not limited to, people of all levels of knowledge\intelligence and with that, AGE. The rule book comments on being fair. Just because you took Honors AP Calc 12 when you were in 4th grade, doesn't mean everyone is going to understand your crazy calculus questions. You want to eliminate down to one, not zero. 2) It is easier to cheat playing trivia than *probably* any other mini-game in Jail, as alt+tab > IE\Firefox > Google for answer, is not as difficult as it sounds when you are trying not to DIE, lol.
What is not a problem with Trivia, or crazy orders delivered at the very beginning of the game, is when it is used to reduce numbers. That is the point. The point, however, is not to see if you can figure out something that NONE of the prisoners can accomplish and end the round in one command. That does not make someone a Warden that is, "213374U".
Unfortunately, the rule book makes mention of playing "fair" then leaves much to be desired in the way of explaining what is and isn't.
I could see someone making a rule that use of degrees above 180 is outlawed. Why? Given that we cater to children before adults, its only reasonable to assume that not EVERY 13 year old is going to be "quick" enough to figure that out, if at all. Do I think that should get banned though? No. Useless orders like "...turn 472 degrees counter-clockwise and freeze by 5:05" should be, though. NO ONE can prove what is or isn't 472 degrees, nor is it a simple task for the guards to watch EVERY prisoner and make sure they didn't just turn 112 degrees clockwise (as if 472 were measurable with any accuracy in the first place).
I don't like the idea of groups continually adding rules, just like I'm not in favor of much regulation in real life. I do think it is fair, though, to at least set an example for pubbers by all eGO members only utilizing 90 degree increments up to and under 360. The more rules\restrictions we place on this game, the less popular it will be as a server. Just as it would happen if we let it become a lawless mad house.
The key is to find an appropriate level of regulation so that the largest possible group of people can be happy.