Beta Update (Pyro Flare Jumps!)

eightDash

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Aug 18, 2009
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Gameplay

* Restored player health to normal values
* Replaced the no-crit attribute with -25% damage on the following:
o The Eyelander
o The Gunslinger
o The Southern Hospitality
o The Powerjack (also added +20% melee vulnerability)
o The Horseless Headless Horseman's Headtaker
o The Ullapool Caber
o The Claidheamohmor

Medic

* Vitasaw
o Added the ability to see enemy health
* New Medigun - The Quick-Fix:
o Heal rate increased 50%
o Uber charge rate increased 50%
o Not able to overheal
o Match the speed of any faster heal target
o Uber effect: Megaheal
+ Heal rate increased 3x on heal target
+ Heal target and medic immune to stun and damage forces

Heavy

* Dalokohs Bar
o Removed cooldown
* Fists of Steel
o Increase deploy times 20%
o Ranged damage reduced 40% (down from 60%)

Demo

* Loch-n-Load
o +10% damage

Soldier

* Equalizer
o Tuned high-end damage range so it's no longer possible to one-shot certain classes
o Suppress the medic call effect while active

Scout

* Mad Milk
o Heal 60% of damage done (down from 75%)

Pyro

* Backburner
o Removed the restriction on airblast
o Ammo cost increased 150% (4 blasts at full ammo)
o Damage bonus reduced to 10% (from 15%)
* New Flaregun - The Detonator:
o Alt-fire detonates flare in flight
+ Does a small explosion that catches players on fire
o 20% explosion damage vulnerability

Sniper

* Sydney Sleeper:
o +25% increased charge rate

[edit] General

* CombatText
o Added an option to display healing done over heal targets (hud_combattext_healing)
o Display a value whenever the player does something that earns them a bonus point
o Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
* Medic overheal effect is now more noticeable
* Synced with changes from the official releases

Flare jumps
 
Ahhh, I get it now. They throw the game breaking stuff right into the actual game where it can do some damage, and put all the fixes that make the game more playable into the Beta. I was confused for a little while.
 
Ahhh, I get it now. They throw the game breaking stuff right into the actual game where it can do some damage, and put all the fixes that make the game more playable into the Beta. I was confused for a little while.

Yeah, that was my first thought too. But then it was all flare jumps.
 
[ame]http://www.youtube.com/watch?v=a9PIcwjhBeI[/ame]

Oh Valve... What have you done...
 
I like some of the stuff valve is doing with some of these weapons and making old weapons better ect. I totally agree with the airblast being restricted and like the flare, cant wait to see it in game :).
 
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