Gameplay
* Restored player health to normal values
* Replaced the no-crit attribute with -25% damage on the following:
o The Eyelander
o The Gunslinger
o The Southern Hospitality
o The Powerjack (also added +20% melee vulnerability)
o The Horseless Headless Horseman's Headtaker
o The Ullapool Caber
o The Claidheamohmor
Medic
* Vitasaw
o Added the ability to see enemy health
* New Medigun - The Quick-Fix:
o Heal rate increased 50%
o Uber charge rate increased 50%
o Not able to overheal
o Match the speed of any faster heal target
o Uber effect: Megaheal
+ Heal rate increased 3x on heal target
+ Heal target and medic immune to stun and damage forces
Heavy
* Dalokohs Bar
o Removed cooldown
* Fists of Steel
o Increase deploy times 20%
o Ranged damage reduced 40% (down from 60%)
Demo
* Loch-n-Load
o +10% damage
Soldier
* Equalizer
o Tuned high-end damage range so it's no longer possible to one-shot certain classes
o Suppress the medic call effect while active
Scout
* Mad Milk
o Heal 60% of damage done (down from 75%)
Pyro
* Backburner
o Removed the restriction on airblast
o Ammo cost increased 150% (4 blasts at full ammo)
o Damage bonus reduced to 10% (from 15%)
* New Flaregun - The Detonator:
o Alt-fire detonates flare in flight
+ Does a small explosion that catches players on fire
o 20% explosion damage vulnerability
Sniper
* Sydney Sleeper:
o +25% increased charge rate
[edit] General
* CombatText
o Added an option to display healing done over heal targets (hud_combattext_healing)
o Display a value whenever the player does something that earns them a bonus point
o Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
* Medic overheal effect is now more noticeable
* Synced with changes from the official releases
Flare jumps


























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