Rumble's mechanic is complicated because it will eventually silence himself. Lee sin's energy is not strange, is it a replacement for mana. Rather Lee Sin's playstyle of skillshot and jump make him unforgiving for new players, which is why he's unsuitable for new players to handle.
Morde's shield mechanic means players do not have to worry about mana, allowing them to spend your gold elsewhere, making them more effective at their role.
He does not have to return to base as often, as his first items should always provide some regeneration giving him an advantage in game, many people recall as their over aggressive playstlye means they can't maintain their laning, but Morde will rarely have this problem.
He has a ranged attack which is rare for most melee characters, it is easy for him to farm minions and he has enough survivability to be more forgiving in the laning phase, while being an amazing counter to many characters, as they struggle to deal with his shield mechanic, which will be even more apparent at lower levels of play.
Lee Sin not only has added complication because of the limitations of the energy system, but because all of his abilities lead into separate abilities. This just adds more complication for when to effectively use your abilities. His ultimate requires understanding of positioning to use effectively.
I believe you underestimate how complicated the game is when first starting, most people will follow the recommended items, which for Mordekaiser, frankly aren't very good, it starts him off with a Doran's Shield which means he has no health potions and has to rely solely on health regeneration from the shield (his base regeneration plus doran's shield isn't enough regeneration to use one of his level one abilities constantly off cooldown, but his abilities gain more health cost as they are leveled up and he needs to use multiple abilities, you will actually be forcing yourself out of the lane), he gets none from masteries or runes, which you really take for granted when you are level 30. Mordekaiser's mechanics require better innate understanding of the game than other characters do. Maybe other health based characters like Mundo or Vladimir may be good for beginners, but Mordekaiser can't be played well without understanding that you can't pick fights without being in a lane often, the importance of some items to his remade playstyle (Gunblade) etc.
Furthermore, ranged abilities on melee characters aren't uncommon at all. As a matter of fact, the only characters without ranged abilities (excluding ultimates) are Garen, Rammus, Trundle and Udyr, of which three are almost exclusively junglers.
Mordekaiser's farming is solely intended on pushing a lane, which creates really bad habits that you will have to drop later on.
His survivability requires the proximity of a minion wave. He becomes a pushover in the jungle or when stunned.
All I am saying is someone like Mordekaiser is better played after you reach around level 15 and understand the mechanics and flow of the game to an extent.
Last edited:























