?ber Update.

Demo is going full melee in this update..I see Eyelander, targe and Wee Booties in my future. Problem is, I have no ranged attacks, but oh well, I'll get used to it
 
Anyone else see constant abuse of the demo weapons? 100 % increase in recharge, 100 % Turn control, 70 % increase in charge damage = ton of charging demos lol.
 
Sniper looks cool. Demoknight looks cooler. I'm starting to love this update. I wonder who and where (seeing how the two sets have a common theme) the next day of release will be. Starting to look good.
 
Anyone else see constant abuse of the demo weapons? 100 % increase in recharge, 100 % Turn control, 70 % increase in charge damage = ton of charging demos lol.

isnt the real challenge of the targe that you cant change directions

demoman just becomes more overpowered everyday
 
The problem is that ammo turns into health. They'll essentially have a half-zaitochi without needing to be limited by melee range.
 
triple jump? Talk about OP- double jump was bad enough- now you have quadruple jump if you pair it with FaN- hell, even if you don't you'll be able to make it from one side to the other of 2fort's water by only running and jumping, and make it to the top of the battlements/grate the same way.
 
triple jump? Talk about OP- double jump was bad enough- now you have quadruple jump if you pair it with FaN- hell, even if you don't you'll be able to make it from one side to the other of 2fort's water by only running and jumping, and make it to the top of the battlements/grate the same way.

I don't think you'll be able to get to the top of the battlements or through the grate the same way without the FAN--the Scout's jump didn't offer as much vertical momentum as a good FAN jump did.
 
and runnnig for crits what a "great" idea

i think this is becoming the update of OP weapons
 
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Oh man, people running around in spawn with the Soda Popper
Not good, not good
:<
 
now you have quadruple jump if you pair it with FaN
You guys ever heard of Boston Basher jumping? Doing it twice = a third jump, so you could already do more than triple jump; if you Jump-BB-Jump-BB-FaN-BB thats a sept jump. With the atomizer you u can Jump-Jump-FaN-Jump, so its just like before, except less damage.
 
Triple jumping is awesome but it has so many negative limitations I can't see it being used much.
 
Also I really like the Winger, I always run out of pistol ammo as the scout and this will make it much more noticeable when I'm running low.

Triple jumping is awesome but it has so many negative limitations I can't see it being used much.

I rarely use the bat unless I'm looking to encite rage anyway. The -%20 done only applies to the bat. So its not that big of an issue unless you're a bonk/critacola scout. If you use the pistol you're good.
 
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