Differences Between Normal and Hardcore in BF3

Vertago

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Server Settings

  • Friendly fire – when set, people can inflict damage on others in the same team.
  • Killcam – when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
  • Minimap – when set, a minimap is available in the bottom-left corner of the screen during play.
  • HUD – when set, the hud is present.
  • Crosshair – when set, guns have crosshairs in the center of the screen.
  • 3D spotting – when set, spotted targets are marked with icons in the 3D world.
  • Minimap spotting - when set, spotted targets are marked with icons on the minimap.
  • Third-person vehicle cameras - when set, 3rd person vehicle are enabled.
  • Nametag – when set, nametags are rendered over players’ heads in the 3D world.
  • Health regen – when set, health regeneration is enabled.
  • Vehicle spawning – when set, vehicles will spawn in-game.
  • Vehicle spawn delay – controls the delay between vehicle spawn; specified in percent (100% = normal).
  • Soldier health – sets maximum soldier health, specified in percent (0-100%; 100% = normal).
  • Player respawn time – controls player respawn delay; specified in percent (100% = normal).
  • Man down time - controls player man-down time; specified in percent (100% = normal).
  • Bullet damage – controls bullet damage; specified in percent (0-100%; 100% = normal).
  • Only squad leader spawn – when set, players can only spawn on the squad leader.
  • Round start player count – when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
  • Round restart player count – when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.

Z9s7I.jpg


Also there is this:

There is no enforced player count restriction beyond 64 players, so it is possible for a server admin to allow 64 player Rush, for example. As DICE has noted previously, though, it's not fun or balanced at all; however, they say Team Deathmatch should work well for it. This could well change later on, but with any luck, it wil be kept in for Unranked servers, at the least.

I don't know the truth in it but....64 player Team Deathmatch would be fun
 
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OH MY GOD! 64 player team deathmatch!!! waiting for this game, longest 28 hours of my lifeeee!!! I've never been this hyped up about a game, ever. lol.
 
Wow, nothing that changes whether we can see death-skulls or not??!! I'm disappointed.
 
Server Settings

  • Friendly fire ? when set, people can inflict damage on others in the same team.
  • Killcam ? when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
  • Minimap ? when set, a minimap is available in the bottom-left corner of the screen during play.
  • HUD ? when set, the hud is present.
  • Crosshair ? when set, guns have crosshairs in the center of the screen.
  • 3D spotting ? when set, spotted targets are marked with icons in the 3D world.
  • Minimap spotting - when set, spotted targets are marked with icons on the minimap.
  • Third-person vehicle cameras - when set, 3rd person vehicle are enabled.
  • Nametag ? when set, nametags are rendered over players? heads in the 3D world.
  • Health regen ? when set, health regeneration is enabled.
  • Vehicle spawning ? when set, vehicles will spawn in-game.
  • Vehicle spawn delay ? controls the delay between vehicle spawn; specified in percent (100% = normal).
  • Soldier health ? sets maximum soldier health, specified in percent (0-100%; 100% = normal).
  • Player respawn time ? controls player respawn delay; specified in percent (100% = normal).
  • Man down time - controls player man-down time; specified in percent (100% = normal).
  • Bullet damage ? controls bullet damage; specified in percent (0-100%; 100% = normal).
  • Only squad leader spawn ? when set, players can only spawn on the squad leader.
  • Round start player count ? when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
  • Round restart player count ? when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.

Z9s7I.jpg


Also there is this:



I don't know the truth in it but....64 player Team Deathmatch would be fun

And so basically HC yet again turns off everything that makes the game fun to play. I don't see the point in ruining the game by adding HC. Who actually WANTS to play hc?

Wow, nothing that changes whether we can see death-skulls or not??!! I'm disappointed.

Lmao, I literally lol'd when I read your post. Build a bridge!
 
And so basically HC yet again turns off everything that makes the game fun to play. I don't see the point in ruining the game by adding HC. Who actually WANTS to play hc?



Lmao, I literally lol'd when I read your post. Build a bridge!

Honestly I don't see what the big deal is, it is all a matter of preference. I prefer to play HC and others may prefer to play normal. Now only being able to spawn on your squad leader will be quite interesting.
 
Honestly I don't see what the big deal is, it is all a matter of preference. I prefer to play HC and others may prefer to play normal. Now only being able to spawn on your squad leader will be quite interesting.

I just think battlefield is meant to be played a certain way, HC suits more for call of duty type gameplay, and bf has too much depth to just turn off all those features in the game. I don't think it makes it fun. Although HC 64 player TDM sounds friggin insane.
 
Excited for hardcore. I like what I'm seeing, except this:

Pre-round blows, unless they changed it from beta. MoH lets you play the map in pre-round and as soon as there's enough players the map restarts. That was an awesome way to do a pre-round, better than BC2 IMO. In the BF3 beta pre-round was you, staring a blank screen that said "needs 8 players to start, 1 player currently connected" or something like that. No action, nothing, just a bunch of waiting.
 
Heh have fun in HC with no Name tags:chair::glare:

For those who played beta, remember when it was bugged where you could not see friendly teammate name tags and FF was on? Ya that is HC....have fun teamkilling
 
Hardcore settings are *almost* vanilla BF2. Change 3Dspotting = true, and HUD = true and you're gold.

Kill cam, as much as I like it, turns BF:BC2 non-hardcore into easy mode.

I'll be hanging out on eGO's HC Conquest server.
 
Server Settings

  • Friendly fire ? when set, people can inflict damage on others in the same team.
  • Killcam ? when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
  • Minimap ? when set, a minimap is available in the bottom-left corner of the screen during play.
  • HUD ? when set, the hud is present.
  • Crosshair ? when set, guns have crosshairs in the center of the screen.
  • 3D spotting ? when set, spotted targets are marked with icons in the 3D world.
  • Minimap spotting - when set, spotted targets are marked with icons on the minimap.
  • Third-person vehicle cameras - when set, 3rd person vehicle are enabled.
  • Nametag ? when set, nametags are rendered over players? heads in the 3D world.
  • Health regen ? when set, health regeneration is enabled.
  • Vehicle spawning ? when set, vehicles will spawn in-game.
  • Vehicle spawn delay ? controls the delay between vehicle spawn; specified in percent (100% = normal).
  • Soldier health ? sets maximum soldier health, specified in percent (0-100%; 100% = normal).
  • Player respawn time ? controls player respawn delay; specified in percent (100% = normal).
  • Man down time - controls player man-down time; specified in percent (100% = normal).
  • Bullet damage ? controls bullet damage; specified in percent (0-100%; 100% = normal).
  • Only squad leader spawn ? when set, players can only spawn on the squad leader.
  • Round start player count ? when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
  • Round restart player count ? when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.

Z9s7I.jpg


Also there is this:



I don't know the truth in it but....64 player Team Deathmatch would be fun


From what this says I am truly hoping that EGO will go far into the sever settings to incorporate what we can do to our servers and to have something we never explored in our BC2 servers.
(side note)I am truly hoping the leadership will look into this more
 
Hardcore settings are *almost* vanilla BF2. Change 3Dspotting = true, and HUD = true and you're gold.

Kill cam, as much as I like it, turns BF:BC2 non-hardcore into easy mode.

I'll be hanging out on eGO's HC Conquest server.

I shall be hanging with you. What I want most out of BF3 is that BF2 experience.
 
Hardcore settings are *almost* vanilla BF2. Change 3Dspotting = true, and HUD = true and you're gold.

Kill cam, as much as I like it, turns BF:BC2 non-hardcore into easy mode.

I'll be hanging out on eGO's HC Conquest server.

actually you mustve missed the fact that HC has only 60 hp (thats just silly) BF2 hp was never that low, it took 2 shots to the chest with a sniper in BF2 and 2142, whereas in BF3 on the beta it took 1 shot at time for a shot to the chest which is not vanilla to traditional BF games.

I personally will NOT be playing HC seeing as how it will ruin any sense of fun I will have in conquest seeing as how with only 60 Hp which is just ridiculous, usually its only -20Hp for those mode types but I will only be playing normal because beta had enough snipers and HC will only attract more which ruin the whole game for me, it doesn't help the team at all to be sitting on the radio antenna on caspian border shooting at ppl across the map while the rest of your team is fighting at A and D.
 
I was always terrible at Hardcore. And it seems that now I will be even more terrible at it. Normal for me, but I will always miss the no 3D spotting feature of HC. Which in my opinion 3D spotting was a terrible idea to begin with.
 
i myself will be one of the champions fighting in our lovely HC conquest server! My reasoning for playing HC is because it gives the game a more realistic feeling. Only after I finish the campaign will I jump into online multiplayer tho. The game deserves that much in my opinion.
 
actually you mustve missed the fact that HC has only 60 hp (thats just silly) BF2 hp was never that low, it took 2 shots to the chest with a sniper in BF2 and 2142, whereas in BF3 on the beta it took 1 shot at time for a shot to the chest which is not vanilla to traditional BF games.

Damn... you're right Krod, I *totally* missed the hp mod for HC. I agree that 60% hp is kind of dumb.

What're the chances Leadership will tinker with settings to come up with an "eGO Hardcore" ?
 

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