What would you change?

Suicide-King

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This is my first new thread, so if it's in the wrong place or wrong topic, move or delete as needed... That being said...

I am curious as to what others would change in DoD-S. What would be your top two changes???

I like realism, so my first change would be more wound speed, slowness after a hit, whatever you want to call it. If you get hit for 95 damage, you should be on the ground crawling and not hopping down the street. I know that you do have some speed drop as you are wounded, but I want more. You should not be able to walk or jump after 75 damage.

Second change would be stagger upon hit. If the model receives a hit, it should stagger backwards if possible. I'm not talking about concussion or shell shock, but a real step back, aim goes way off, stagger effect. A high enough hit, should knock you to the ground.

So what would you change?

PS - if anyone is in Austin this weekend, I'm throwing heavy stuff at the Austin Celtic Festival. Come by and say hello... I compete in the Scottish Heavy Athletics -- here's a link to see what we do.. http://scottishheavyathletics.com/
 
1) remove lag-compensation from the game engine

2) cut the effective range of the assault class in half

-Blue
 
The weapon or the weird accuracy? I've fired a Thompson, you can't snipe with it...
 
1) remove lag-compensation from the game engine

2) cut the effective range of the assault class in half

-Blue

This..THIS...THIS!

This lag compensator that the game has is a joke. Always wondering why that guy killed you after you passed him completely in a doorway and are out of his sights 100%? This beautiful piece of...crap at it's finest.

Thompson---->Trashcan

Hitbox changes. If i could make it where a shot to the heart was an instant kill but an inch off was a 90 i'd be happy. Same with other vitals. If i get shot in the jugular, i'm pretty sure i won't be calling for a medic; i'd be calling for a stretcher to get my ass off the battlefield because i'm scheduled for a funeral in a few days. I also think if you got shot in the foot, it should impair your movement speed, accuracy while moving, and/or make you drop to the ground and have to crawl. Yes it'd be more annoying but having that as an addition to realism would, well, add to the realism.

Thompson---->Trashcan...wait didn't i already say that? Oh well. Just making this clear.

Bleeding effect dependent on the severity of the wound. Example: A shot in the right shoulder would bleed slower than a shot 1 inch from the heart.

(Just for funzies) If you get shot in the eye, have it impair your vision. Like, have it where your screen either gets fuzzy or you go completely blind.
 
I'd make BCA Superman, Meg Batgirl, Lungbuster The Flash, Anni the Martian Man Hunter, Mini Wonder Woman, and Sonic would be Robin, 1950s style.
 
I'd make BCA Superman, Meg Batgirl, Lungbuster The Flash, Anni the Martian Man Hunter, Mini Wonder Woman, and Sonic would be Robin, 1950s style.

I approve this. Except i refuse to say stupid catchphrases like "Holy Haberdashery Batman!" That ruined Robin for me. I'd prefer Teen Titans version of Robin. He's cool in that one.
 
If you get shot in the eye you are most likely dead.

Yeah i thought that too when i first typed that but there are cases when you are shot in the eye that you do not die. I know its like one in a million but still, i could see it being written in the code.

If you shoot them in the head its a kill, if you shoot them in the eye its a 90 with a blinding or blurring effect. Just when you get that be sure to hit medic quick...

^^^and i know this would irritate people^^^

"OMG Really! I just shot a guy in the head for 90! This Sucks!"

Fix: Remember my reply above? Bleeding dependencies on wound. You'd have to have medic bound and hit it within like 2 seconds or you'll bleed out. That makes everyone happy....i hope.

Oh and one more thing. I'd make the medic mod built into the actual code of the game (Just so this ties all of the stuff together and that we're clear that it was my original idea in the first place to put it in there. i just left it out)
 
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The whole eye thing would make more sense with explosions, having a chance to blind you.

And you're stuck with 1950s Robin.
 
The whole eye thing would make more sense with explosions, having a chance to blind you.

And you're stuck with 1950s Robin.

Yeah. I was going to add that too along with going deaf from the explosions.

And damnit. Fine. 1950's Robin.
 
1) I would definitely reduce the accuracy of the thompson/mp40. it is ridiculous to be that accurate over a long distance consistently with a close range weapon. from long ranges it should spray all over the place, and

2) There should ALWAYS be hot fresh chocolate chip cookies and cold milk for every player on the winning team at round completion
 
THE TWO CHANGES THAT ARE 100% NEEDED IN THE EGO SERVERS TO MAKE IT THE BEST IT COULD POSSIBLY BE WITHOUT CHANGING GAMEPLAY OR ADDING A MOD WOULD BE....

1. TAKE OFF THE FREEZE MEDIC (MAKE IT SO YOU CAN MOVE AFTER YOU TYPE MEDIC)
2. MAKE THE CL_INTERP_RATIO MINIMUM 0 AND MAXIMUM 2(the maximum is already set at 2).

I type this thread in caps because these two things are very aggrovating.

Reasons why you should AT LEAST change the interp_ratio minimum to 0

1. The registry varies from weapon to weapon(sometimes rifles being amazing and sometimes automatic weapons)
2. Many players do not play in your dod:s servers because of it.
3. It makes your server run better and less lag spikes(which even your own members complain about) because of the packet loss of people using cl_interp_ratio 0.
4. The assaults will not longer headshot people in 1 hit randomly without aiming (which happens ALL THE TIME)
5. Every other gun will be more accurate because of the amount of packet loss client side.
6. You will recieve more players because there is about half of the halfway "decent" players in the community that do not play on your servers because of this setting.
 
4. The assaults will not longer headshot people in 1 hit randomly without aiming (which happens ALL THE TIME)

Could you elaborate on this point, please? Specifically, and get as technical as you can, please help me understand why lerp ratios of "0" would effect the rate of headshots with a thompson.

-Blue
 
1) Make Garand a kill to chest and 90 to limb. Make the k98 and sniper rifles be immediate kills. Just like in classic DOD.
 
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I'd like to see a mandatory tutorial for all about game class hit statistics including visual aids with a CoF breakdown of every weapon. Just kidding...

But really, higher resolution of graphics. I'd bring back the random faces so not every ally looked like FuzzDad and every axis looked the same. Oh, and about a dozen or so more official maps (Glider, anyone?). I'd bring back the Brits. And the missing classes.
 
1. TAKE OFF THE FREEZE MEDIC (MAKE IT SO YOU CAN MOVE AFTER YOU TYPE MEDIC)

What medic do you know of that can bandage your wounds all while you are running around killing guys?


I would also like to see the Brits added back in along with some missing maps and missing classes/weapons.
 
I forgot who said it in game, but the butt-stoke for the rifles was a classic loss from 1.3 to Source.
 
Well I shot all the guns in dod, and ill tell you this, the grand is not as movable as the game allows, the tommy shoots up if not held right, and the 98k, well try to run with that gun in any way, you cant do it without stopping to rest, the 40 and 44, those two guns are better than the tommy, so I would change the way your able to medic, this games needs to have a medic to heal you or your just dead, and the sniper gun for both sides, lol shot them both and ill tell you that you would have to readjust your sights per shot, so make the sniper have to adjust its sights. but really I would like to see the 90 hit damage to put you down and call for medic..its just to many things to change that I dont think this will happen, the recoil on all the guns is not the real recoil..................I shoot guns all the time, but I love dod, dods, and EGO....so just leave it to the developers to figure it out, or tell them to go shoot all the guns to see what they really can do and not do..but really blue has the right idea for the game its self, that alone would change a lot in game play..but getting rid of the tommy gun, well than what would the allies have? but if im wrong with what I say please reply to me in this thread. and I would love to hear from yous..im coming back on soon and that tommy gun better be their.... lol miss yous all.....................................EGO IS MY LIFE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

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