- Joined
- Jan 29, 2013
- Messages
- 71
Well folks, if you guys haven't seen me around the eGo servers lately its because I've been spending all my time on mapbuilding!
I used to make maps way back in 1.6 days, but I'm now about halfway done on my first CSS map, and I've decided to dedicate it to eGo
I think my maps are pretty good; I have several principles I always maintain to ensure they're fun and balanced. Some of these are as follows:
1) Bombsites, spawns, and other major locations need a minimum of three access points
2) At least three "major" lanes in each map (ie Inferno has the A lane, middle lane, and apartments to B)
3) Every map needs the opportunity for all 3: long, middle, and short range engagements.
4) Flavor! I don't just build buildings out of blocks.. they need life!
I'd really to premiere it with at least 12-16 people playing! Its a fairly large map although not as big as dust2, so the more the merrier. I also need a lot of people so I can quickly identify edits and balances that need to happen.
The map so far is called DrW_Villa though I'll probably rename it so as to not be confused with de_villa. Its a map set in a spanish-type little village. It a bomb map and includes: a pub/restaurant, a gas station, a construction site, and a network of tunnels/sewers that can be accessed strategically via five different points on the surface.
Some screenshots of the part I've *mostly* finished (ignore the buggy looking radar, lol):
I used to make maps way back in 1.6 days, but I'm now about halfway done on my first CSS map, and I've decided to dedicate it to eGo

I think my maps are pretty good; I have several principles I always maintain to ensure they're fun and balanced. Some of these are as follows:
1) Bombsites, spawns, and other major locations need a minimum of three access points
2) At least three "major" lanes in each map (ie Inferno has the A lane, middle lane, and apartments to B)
3) Every map needs the opportunity for all 3: long, middle, and short range engagements.
4) Flavor! I don't just build buildings out of blocks.. they need life!
I'd really to premiere it with at least 12-16 people playing! Its a fairly large map although not as big as dust2, so the more the merrier. I also need a lot of people so I can quickly identify edits and balances that need to happen.
The map so far is called DrW_Villa though I'll probably rename it so as to not be confused with de_villa. Its a map set in a spanish-type little village. It a bomb map and includes: a pub/restaurant, a gas station, a construction site, and a network of tunnels/sewers that can be accessed strategically via five different points on the surface.
Some screenshots of the part I've *mostly* finished (ignore the buggy looking radar, lol):
























