How come only 2 clips in rocket class 2nd weapon?

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QuArTeRdOlLaRl71l

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Was wondering why rocket class has only 2 clips? as someone who enjoys blowing the occasional fellow up i find a serious need for more then 2 clips in the 2nd weapon slot. i have noticed other servers change the amount of amo was wondering why ego dosent do this or if its possible to change it? thx for your comments and suggestions!



-QuArTeR
 
I have also seen other servers that increase it.. what happens, they just drop the rocket and rock the carbine as a primary. While in other servers, this probably will be fine, our servers have set weapon classes that are all important towards teamwork and capping the flags, to win the game. The rocket class is extremely important to many successes, and I dont think they would want that class to go to waste. Thats just my take on it, I may be wrong. Gerbils suggestion is the best one, a drop box thread will get you the answers you are looking for!

Thanks for the question!

Q
 
Rocket class is the only class that has a ammo handicap. It makes it more fun playing the rocket class and relying on teammates or scavenged weapons as additional source of ammo.

I would instead like to see eGO limit sniper class to 3 clips, limit k98 rifle to 4 clips, m1 to 6 clips, assault to 3 clips, stg44 to 3 clips, and bar to 4 clips. This way ammo is now an issue in the game that you have to take into account.

The above ammo recommendations is enough so that over 90% of the time the ammo that you have is enough but small enough so that occasionally you find yourself out of ammo. This makes the game more exciting. If you really think about what point does a sniper rifle need with 12 clips of ammo? In all my years playing DOD I never ran close to running out of ammo with that rifle.

So instead of wanting ammo increase for the rocket/carbine I would suggest to lower the ammo limit on all weapons so they are just as handicapped as the rocket. Think about how much more fun it would be.
 
Well i think that's an awesome idea Cube. I agree if there was more ammo for the rocket it would be not as fun.
 
The secondary weapons for both rocket classes are baller. If the server is dead enough, I'll just choose rocket class and see how many kills I can get with the secondary weapons. They are so fun and actually really good in my opinion.
 
I have run out of ammo quite a few time with sniper due to the other teams snipers not being able to do their job. it really depends on who has the sniper on the other side.
 
If you really think about what point does a sniper rifle need with 12 clips of ammo? In all my years playing DOD I never ran close to running out of ammo with that rifle.
Well than you have never seen Erich camp the allied second on flash. He literally had a 100 kill streak once...
 

Well take that discussion!

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Definitely worth drop boxing as mentioned!
 
@ Quarter, As others may have said; it is to prevent players from dropping the rocket launcher and using the 2nd class directly.
The german 2nd weapon is pretty much amazing in closed-waters(case in point: use the C96 in tankhouse or the sniperhouses, and you can rush these areas very easily. the M1 carbine is just as good for short range fighting)



So ST0RMY, how many clips should a Thompson have? I'd say 3.
Also, lol stripper clip.

Rocket class is the only class that has a ammo handicap. It makes it more fun playing the rocket class and relying on teammates or scavenged weapons as additional source of ammo.

I would instead like to see eGO limit sniper class to 3 clips, limit k98 rifle to 4 clips, m1 to 6 clips, assault to 3 clips, stg44 to 3 clips, and bar to 4 clips. This way ammo is now an issue in the game that you have to take into account.

The above ammo recommendations is enough so that over 90% of the time the ammo that you have is enough but small enough so that occasionally you find yourself out of ammo. This makes the game more exciting. If you really think about what point does a sniper rifle need with 12 clips of ammo? In all my years playing DOD I never ran close to running out of ammo with that rifle.

So instead of wanting ammo increase for the rocket/carbine I would suggest to lower the ammo limit on all weapons so they are just as handicapped as the rocket. Think about how much more fun it would be.

That is a great idea. Usually I die way before i've finished all my ammo for most classes. So having to worry about ammo will make it both interesting and annoying to keep asking for ammo.

I tend to beg for ammo whenever I have the rocket launcher, though; but that's a different issue as i've always the rocket to be an area-denial weapon than a pinpoint shooter.
 
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I just wish they would bring back all the guns from the original. We no longer have the Karbiner 43, the FG 42(scoped and unscoped), the mg34, the greasegun, and the folding stock m1-which from what I remember was allowed to be a main weapon and not secondary.

The axis and allied rocket secondary weapons have always been a little weird to me. While no class weapons are the same on either side and they all require slightly different skills/ tactics the m1 and machine pistol force their respective players to use extremely different tactics. I have always wondered why they chose to do this.
 
Ammo handicap will not disturb ammo. Even 3 clips for the sniper rifle. That is 20 shots. More than enough, at least for me, I always end up picking up other weapons lying around.

Plus even if you do get low on ammo and want to keep your weapon you will have to rely on your teammates. So smart deposits of ammo will become a tactic in the game.

As the game currently is, nobody ever has to worry about ammo since 60 seconds is the average survival time in DOD. Unless you rocket.
 
most people will die in realism before they ever run out of ammo :)

I usually die without taking a shot;)

Really though, the rocket class is the only class that runs out of ammo. It makes sense, otherwise rocket spammmm! While I would enjoy unlimited C96 ammo (and carbine for others) it would make the class overpowering especially it is a secondary. Imagine me with a C96 primary and BAR back up o.O.
 
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