The newest update

Ken the Kitsune

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Jun 14, 2012
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Thought I would make this since it has a lot of awesome and weird changes ^_^


Weapon Updates

The Shortstop
Reduced extra knockback penalty from 80% to 40%

The Short Circuit
Added Penalty - No longer gain metal from dispensers when active

The Cleaner's Carbine
Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds

Natascha
Added Positive Attribute +50% extra ammo

The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5

The Beggar's Bazooka
Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active

The Quick Fix
Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen


Weapon Fixes

Fixed deflected projectiles not affecting Strange and Killstreak counts
Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
Fixed the Spy's revolver using the incorrect reload sound
Fixed third-person Medi Gun beams appearing jittery
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character


Community Updates

Added the Strongbox Key to the Mann Co. Store
Added 43 community-contributed items to the Strongbox Crate
Added the Tumblr Vs Reddit Participation Medal


Mann vs. Machine

Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended


Quickplay
Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Fixed Australium items not using the correct images in the Steam Community Market
Added missing payload audio for the Medic, Soldier, Demoman, and Spy
Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
Added the game server's SteamID to the output of the status command
Fixed the Killstreak counts not being accurately portrayed in the scoreboard
Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
Fixed a UV/skinning problem on the level 1 sentry
Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
Fixed a client crash caused by trying to load an invalid URL
Fixed achievements getting stuck in a completed state and not being awarded to the player
Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
Fixed the upper-left backpack panel always being highlighted when equipping items
Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
Updated the equip_region for The Extra Layer
Updated the Blue team material for the Ambassador to be less red
Updated ctf_2fort
Fixed a rendering bug on a silo prop in the skybox area for the Blue base
 
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Another Nerf for the Short Circuit? Well this kills it's ability to assist the turtling engineer. Won't bother the roaming combat engie as we live off of ammo boxes and any scrap of metal we can find but it seems like a backwards move. First the buff it and make it a good weapon to play with then they nerf it to hell again.
 
Natascha
Added Positive Attribute +50% extra ammo

New troll power - activated!
 
*Sits back and watches the Pan killstreak kit prices skyrocket
 
Just in case anyone is wondering, there is no current plan to do anything to our servers in light of the Quickplay updates. That may change in time. As added food for thought, approximately one of every five persons connects to our servers via Quickplay.
 
A new update? Yay! But I wonder why they keep changing the short circuit...
 
Just in case anyone is wondering, there is no current plan to do anything to our servers in light of the Quickplay updates. That may change in time. As added food for thought, approximately one of every five persons connects to our servers via Quickplay.

Yeah, I am curious to see if we can work our way back up in the rankings- as it is, we have pretty much lost any advantage Halloween gave us, and then some. Barring another significant event that really pulls folks in, we might be in the ranking doldrums for some time.

That nerf to the Short Circuit is crazy. The whole reason engies have dispensers is for metal. That is like making a syringe gun that prevents the medic from ubering. Stupid.
 
Yeah, I am curious to see if we can work our way back up in the rankings- as it is, we have pretty much lost any advantage Halloween gave us, and then some. Barring another significant event that really pulls folks in, we might be in the ranking doldrums for some time.

That nerf to the Short Circuit is crazy. The whole reason engies have dispensers is for metal. That is like making a syringe gun that prevents the medic from ubering. Stupid.

while it's active. so switching to the wrench will give you metal normally. this is to help the offense push without worrying about the engees having unlimited short circut ammo
 
OH MY GOD YES Big Kill and Black Rose killstreakifiers :D

Can't wait to get a Pro kit on both of 'em c;

I was planning on playing CoD all day today, but looks like I will be dabbling with all of this new stuff!
 
Yeah, I am curious to see if we can work our way back up in the rankings- as it is, we have pretty much lost any advantage Halloween gave us, and then some. Barring another significant event that really pulls folks in, we might be in the ranking doldrums for some time.

That nerf to the Short Circuit is crazy. The whole reason engies have dispensers is for metal. That is like making a syringe gun that prevents the medic from ubering. Stupid.

I agree, the first nerf on the Short Circuit was enough. Maybe even a bit too much, to be honest.
 
Just in case anyone is wondering, there is no current plan to do anything to our servers in light of the Quickplay updates. That may change in time. As added food for thought, approximately one of every five persons connects to our servers via Quickplay.

I was curious about this. Thanks for the update. I don't want my favorite community to struggle and it is tough to get new blood without Quickplay.
 
I agree, the first nerf on the Short Circuit was enough. Maybe even a bit too much, to be honest.

I disagree. The short circuit was completely overpowered, even after the first nerf. It basically made anyone who is capable of destroying sentries and mini sentries unable to do so. While it doesn't exactly fix the mini sentry problem, it's going to be much easier to get rid of engies who use the SC the way it was originally supposed to be used, which is defending a sentry nest.
 
I disagree. The short circuit was completely overpowered, even after the first nerf. It basically made anyone who is capable of destroying sentries and mini sentries unable to do so. While it doesn't exactly fix the mini sentry problem, it's going to be much easier to get rid of engies who use the SC the way it was originally supposed to be used, which is defending a sentry nest.

I've been able to tear through engineers with short circuits like an engineer can through soldiers. Think of how bad an Engineer's loadout is. Shotgun. Pistol. They need some sort of personal defense :P
 
Because people complain.

When the made the short circuit worth using there was always a way around fighting someone with a it, but I guess it took too much thought for an individual to figure it out..... then after the first nerf they still complain about an engi sitting next to a dispenser! Using a dispenser for what it was made for! That is ridiculous. Not to mention that while using a short circuit it would burn through the dispenser ammo pretty fast already. Might as well not of even made it usable again and just let it collect dust.
 
All this talk about the SC is threatening to derail the thread and is taking us away from the true threat to balanced gameplay. A threat Valve has yet to address. The entire scout class is massively OP; regardless of loadout. Nerf now! I'd honestly rather TF2 be an 8-class game than the way it currently is. SC isn't the problem.
 
All this talk about the SC is threatening to derail the thread and is taking us away from the true threat to balanced gameplay. A threat Valve has yet to address. The entire scout class is massively OP; regardless of loadout. Nerf now! I'd honestly rather TF2 be an 8-class game than the way it currently is. SC isn't the problem.
7 class, you forgot the pyro.

hmm, 6 no engies.

5, no spies.

4, medic OP

3, Heavy OP

2 Soldier OP

1 Demo OP

Let's remove all classes except the sniper.
 

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