- Joined
- Oct 20, 2011
- Messages
- 1,133
Do you play scout and go for objectives? Do you play pocket soldier? Do you play soldier and go for picks? Do you play pyro and guard your engineers? Do you play demoman and deal a ton of damage? Do you play medic and keep your team alive? etc.......
Most of the time I play soldier with gunboats. The gunboats give me a ton of mobility so I can assist my team across the battlefield or rocket jump into the enemy team and go for important medic picks. With the stock rocket launcher I can also spam down sentry guns and bully the enemy out of choke points.
Sometimes I'll play demoknight with the tide turner and claidheamh m?r, the combination of increased charge distance and free control over it allow for a wide variety of uses. I can easily pick medics and other light classes with the sword and burst down heavy classes and sentry-guns with the grenade launcher. The charge also can be used to escape a bad situation or confirm a kill on a low-health enemy. The charge refreshes on every kill, which gives some play-making ability.
Both of my play-styles above are very similar- a lot of utility based around mobility. A mix between pick classes and damage-dealing classes. This mix between roles will ultimately benefit your team more than a spy or heavy would.
So what do you play and how does it benefit your team?
Most of the time I play soldier with gunboats. The gunboats give me a ton of mobility so I can assist my team across the battlefield or rocket jump into the enemy team and go for important medic picks. With the stock rocket launcher I can also spam down sentry guns and bully the enemy out of choke points.
Sometimes I'll play demoknight with the tide turner and claidheamh m?r, the combination of increased charge distance and free control over it allow for a wide variety of uses. I can easily pick medics and other light classes with the sword and burst down heavy classes and sentry-guns with the grenade launcher. The charge also can be used to escape a bad situation or confirm a kill on a low-health enemy. The charge refreshes on every kill, which gives some play-making ability.
Both of my play-styles above are very similar- a lot of utility based around mobility. A mix between pick classes and damage-dealing classes. This mix between roles will ultimately benefit your team more than a spy or heavy would.
So what do you play and how does it benefit your team?




























