- Joined
- Jan 4, 2015
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- 209
Greetings All! My Name is Insidious Stalker!
So I wanted to talk about the recon class and try to break it down for people to maybe get a better understanding. So the recon class comes with the unique weapon choice for the class, the sniper. There are a total of 13 sniper rifles in the game you can unlock. I am going to break it down based on how they are used. I know people will say "Used? They are snipers! Snipe people!" But that isn't completely true. :cursing:
A little background on the purpose of a recon class.
BEFORE I start with the statistics of every sniper you can unlock, I will break down everything I will compare.
SO LET'S GET STARTED!
The list of the rifles are the:
Now I will break it down gun by gun!
M40A5
Scout Elite
SV-98
JNG-90
338-Recon
M98B
SRR-61
CS-LR4
FY-JS
L96A1
GOL Magnum
SR338
CS5
So I wanted to talk about the recon class and try to break it down for people to maybe get a better understanding. So the recon class comes with the unique weapon choice for the class, the sniper. There are a total of 13 sniper rifles in the game you can unlock. I am going to break it down based on how they are used. I know people will say "Used? They are snipers! Snipe people!" But that isn't completely true. :cursing:
A little background on the purpose of a recon class.
- Recon class is a sniper class meant to engage the enemy from a distance. However, the Recon class isn?t limited to long range combat. Players can equip their soldier for a more offensive role, and help the team achieve the objective. Recon class also has access to gadgets such as a spawn beacon, where squad mates can spawn, and a ground sensor, which spots nearby enemies.
BEFORE I start with the statistics of every sniper you can unlock, I will break down everything I will compare.
- Max damage ? This varies, most are 100% kill before Drop-Off Start but some are not.
- Min damage ? This is the damage that is dealt after the Drop-off End.
- Drop-off start ? This is the point where the damage does from Max Damage and starts to decrease with the more distance that it gets.
- Drop-off end ? This is the point where the damage will stay the min damage. Once it is at this point only a headshot will do 100% damage other than that it will be min damage.
- Firerate ? This is obviously simple. It is how many bullets you can put out in a minute.
- Muzzle velocity ? This is the speed at which the bullet travels without anything slowing it down. The person can see a bullet traveling at. If it is far enough they can see it and this determines how much of a chance they have of moving.
- Muzzle velocity (suppressed) - This is the speed at which the bullet travels with a silencer slowing it down. The person can see a bullet traveling at. If it is far enough they can see it and this determines how much of a chance they have of moving.
- Bullet drop ? This is a big deal! This helps determine how high you have to aim to compensate for the drop. All snipers are different and depending on the scope.
- Mag size ? Ammo in the clip at one time.
- Projectile ? What kind of bullet for the gun freaks out there.
- ReloadReload (Empty) ? How fast it takes to reload the gun from an empty magazine.
- Reload (Left) ? How fast it takes to reload with one or more bullets left in the magazine.
SO LET'S GET STARTED!
The list of the rifles are the:
- M40A5
- Scout Elite
- SV-98
- JNG-90
- 388-Recon
- M98B
- SRR-61
- CS-LR4
- FY-JS
- L96A1 (China Rising DLC)
- GOL Magnum (Second Assault DLC)
- SR338 (Naval Strike DLC)
- CS5 (Dragon's Teeth DLC)
Now I will break it down gun by gun!
M40A5
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 60 Rounds Per Minute
- Muzzle ? 480 m/s
- Muzzle velocity (suppressed) ? 320 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x51mmNATO_Bolt
- Reload (Empty) ? 4s
- Reload (Left) ? 2.7s
Scout Elite
- Max damage - 100
- Min damage ? 36.6
- Drop-off start ? 12.5m
- Drop-off end ? 110m
- Fire-rate ? 63 Rounds Per Minute
- Muzzle ? 640 m/s
- Muzzle velocity (suppressed) ? 360 m/s
- Bullet drop - 15 m/s2
- Mag size - 6
- Projectile - 556x45mmNATO_Bolt
- Reload (Empty) ? 4.3s
- Reload (Left) ? 2.85s
SV-98
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 50 Rounds Per Minute
- Muzzle ? 520 m/s
- Muzzle velocity (suppressed) ? 330 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x54mmR_Bolt
- Reload (Empty) ? 4.7s
- Reload (Left) ? 2.9s
JNG-90
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 41 Rounds Per Minute
- Muzzle ? 670 m/s
- Muzzle velocity (suppressed) ? 380 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x51mmNATO_Bolt
- Reload (Empty) ? 4.2s
- Reload (Left) ? 2.7s
338-Recon
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 150m
- Fire-rate ? 48 Rounds Per Minute
- Muzzle ? 560 m/s
- Muzzle velocity (suppressed) ? 330 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 6
- Projectile - 338Magnum
- Reload (Empty) ? 4.5s
- Reload (Left) ? 3s
M98B
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 150m
- Fire-rate ? 40 Rounds Per Minute
- Muzzle ? 650m/s
- Muzzle velocity (suppressed) ? 360 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile ? 338Magnum
- Reload (Empty) ? 4.8s
- Reload (Left) ? 3s
SRR-61
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 150m
- Fire-rate ? 40 Rounds Per Minute
- Muzzle ? 620 m/s
- Muzzle velocity (suppressed) ? 340 m/s
- Bullet drop - 6 m/s2
- Mag size - 8
- Projectile ? 408CheyTac
- Reload (Empty) ? 4.8s
- Reload (Left) ? 3s
CS-LR4
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 46 Rounds Per Minute
- Muzzle ? 630 m/s
- Muzzle velocity (suppressed) ? 360 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x51mmNATO_Bolt
- Reload (Empty) ? 4.8s
- Reload (Left) ? 2.6s
FY-JS
- Max damage - 100
- Min damage ? 36.6
- Drop-off start ? 12.5m
- Drop-off end ? 110m
- Fire-rate ? 54 Rounds Per Minute
- Muzzle ? 630 m/s
- Muzzle velocity (suppressed) ? 340 m/s
- Bullet drop ? 6 m/s2
- Mag size - 11
- Projectile - 58x42mmDAP88_Bolt
- Reload (Empty) ? 4.8s
- Reload (Left) ? 2.6s
L96A1
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 50 Rounds Per Minute
- Muzzle ? 580 m/s
- Muzzle velocity (suppressed) ? 330 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x51mmNATO_Bolt
- Reload (Empty) ? 4.65s
- Reload (Left) ? 3.6s
GOL Magnum
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 150m
- Fire-rate ? 51 Rounds Per Minute
- Muzzle ? 580 m/s
- Muzzle velocity (suppressed) ? 330 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 6
- Projectile ? 338Magnum
- Reload (Empty) ? 4.1s
- Reload (Left) ? 3.3s
SR338
- Max damage - 50
- Min damage - 38
- Drop-off start ? 15m
- Drop-off end ? 150m
- Fire-rate ? 150 Rounds Per Minute
- Muzzle ? 600 m/s
- Muzzle velocity (suppressed) ? 330 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile ? 338Magnum_DRM
- Reload (Empty) ? 2.6s
- Reload (Left) ? 2.3s
CS5
- Max damage - 100
- Min damage - 59
- Drop-off start ? 12.5m
- Drop-off end ? 100m
- Fire-rate ? 63 Rounds Per Minute
- Muzzle ? 400 m/s
- Muzzle velocity (suppressed) ? 300 m/s
- Bullet drop - 9.81 m/s2
- Mag size - 11
- Projectile - 762x51mmNATO_Bolt
- Reload (Empty) ? 4.6s
- Reload (Left) ? 2.7s
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