Counter-Strike: Global Offensive Looking for a team to help fill servers...

=[pG]= Deus Vult: it's in active like development but go for it
sweg: alright thanks
sweg: will you be uploading a completed version on the workshop when its finished?
=[pG]= Deus Vult: most likely

swag
 
I really don't want to have to carry the whole team on vipinthetrash because rebelling is stupidly easy. inb4 "but rdk vipinthemix was balanced and you never carried us."
None of my kills were being strict. All were rebellers or those who lost games. Not that anyone played games as everyone just ran out every round.
8035C571F47A8369A4D9C162418BCD128EAD3191
 
I really don't want to have to carry the whole team on vipinthetrash because rebelling is stupidly easy. inb4 "but rdk vipinthemix was balanced and you never carried us."
None of my kills were being strict. All were rebellers or those who lost games. Not that anyone played games as everyone just ran out every round.
8035C571F47A8369A4D9C162418BCD128EAD3191

Nah, its 'k, there is no Jail, only Minigames!
 
I really don't want to have to carry the whole team on vipinthetrash because rebelling is stupidly easy. inb4 "but rdk vipinthemix was balanced and you never carried us."
None of my kills were being strict. All were rebellers or those who lost games. Not that anyone played games as everyone just ran out every round.
8035C571F47A8369A4D9C162418BCD128EAD3191

You weren't a fun person playing jail. IMO

Some would say the reason people stopped playing
 
Nah, its 'k, there is no Jail, only Minigames!

That's how jail should be tbh. No one likes being at when there isn't fun games to play. Which is why I prefer not to play your maps although they have a good design by theory.
 
That's how jail should be tbh. No one likes being a t when there isn't fun games to play. Which is why I prefer not to play your maps although they have a good design by theory.

Jail should be only minigames, but kill the T's who are not playing minigames and I'm not fun. lol what. sounds like you want to play minigames, but also want to rebel easily when minigames get boring, which really is the current state of jail with the cts as they are.

I'm sorry if this comes off as insulting or anything, but I just don't understand your train of thought.
 
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That's how jail should be tbh. No one likes being at when there isn't fun games to play. Which is why I prefer not to play your maps although they have a good design by theory.

Minigames were to aid the gameplay that is jail as it allowed for the CTs to move the Ts around the map to give them the ability to escape if they wre unable to do so while in their cells or give them time to plot their rebellion. Now I've been working on expanding some of my maps to have more to do but also more chances to escape and rebel to counter all these games meant to eliminate the prisoners who dont want to try to rebel or cant due to too few left and too many guards alive.

Every two years there's a major shift in the player base that is more complacent to playing the games and not rebelling. Thats what made Jail popular. The teamwork and excitement of rebelling and the CTs countering that.

We have half of the maps that are mostly minigames and have only 1 vent cell and 1or2 T weapons on the map. That compounded with AWPs and open maps make it less desirable to rebel because therees little chance of surviving even as a group of rebellers.

The reason other servers are full is because their player base rebels, their guards use the map and dont do the same thing every round as the orevious wardens. Even when wardens on those servers are strict it doesnt matter as they have shorter rounds due to the large amount of players rebelling and destabilizing the prison before theyre killed. We cant have unfun and strict wardens becuase the rounds drag on and the warden just repeats what the last warden did causing people to leave due to boredom.

Its fine if you like minigames, but to say thats what jail is about is wrong as someone playing since 2008 its about planning and rebelling as a T and countering that as a CT.


Edit, Btw im not trying to attack you or make it seem like im angry at you as I understand that you like certain aspects of the game mode, but currently as to what its degraded to now is nothing of what it used to be.
 
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i love how RDK and rogue sniper both had to put disclaimers:

SORRY IM NOT TRYING TO BE RUDE

as if we have a bunch of sissies who can't take heated discussions in our division or some shit
 
Jail should be only minigames, but kill the T's who are not playing minigames and I'm not fun. lol what. sounds like you want to play minigames, but also want to rebel easily when minigames get boring, which really is the current state of jail with the cts as they are.

I'm sorry if this comes off as insulting or anything, but I just don't understand your train of thought.

I think you misread what I was trying to say or I worded it incorrectly. I don't like playing maps where the only thing there is to do is made up games. Which is most of Rogues' maps. I also didn't like how you played CT. Again, just my opinion. I've also sat in a room with most of the members and have heard that you are the reason a lot of people stopped playing jail. Take it or leave it :P

Minigames were to aid the gameplay that is jail as it allowed for the CTs to move the Ts around the map to give them the ability to escape if they wre unable to do so while in their cells or give them time to plot their rebellion. Now I've been working on expanding some of my maps to have more to do but also more chances to escape and rebel to counter all these games meant to eliminate the prisoners who dont want to try to rebel or cant due to too few left and too many guards alive.

Every two years there's a major shift in the player base that is more complacent to playing the games and not rebelling. Thats what made Jail popular. The teamwork and excitement of rebelling and the CTs countering that.

We have half of the maps that are mostly minigames and have only 1 vent cell and 1or2 T weapons on the map. That compounded with AWPs and open maps make it less desirable to rebel because therees little chance of surviving even as a group of rebellers.

The reason other servers are full is because their player base rebels, their guards use the map and dont do the same thing every round as the orevious wardens. Even when wardens on those servers are strict it doesnt matter as they have shorter rounds due to the large amount of players rebelling and destabilizing the prison before theyre killed. We cant have unfun and strict wardens becuase the rounds drag on and the warden just repeats what the last warden did causing people to leave due to boredom.

Its fine if you like minigames, but to say thats what jail is about is wrong as someone playing since 2008 its about planning and rebelling as a T and countering that as a CT.


Edit, Btw im not trying to attack you or make it seem like im angry at you as I understand that you like certain aspects of the game mode, but currently as to what its degraded to now is nothing of what it used to be.

I don't like most of the maps that you have made, that's just my opinion. The fact that a CT can sit behind a fence being untouchable like a real life jail makes it really unenjoyable to play as a T. Most of it comes down to playing climb every round or doing dumb made up games. I haven't played jail in years but this is what my experience was playing on your maps. Christy's maps were my favorite cause there was a balance of fun minigames and opportunities to rebel
 

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