Passing warden

zarmati

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Jun 15, 2018
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There is currently a rule in place that "prohibits" the warden from passing at the start of the round. If said warden passes, he/she risks being swapped (it varies between admin to admin).
I was hoping this rule can be reviewed because:

1) Some wardens who get the role consecutive times are sometimes nice enough to pass for someone else who is asking for it.
2) !pass is there to be used and a warden is basically getting punished for using a command.

Now, I understand why some people get swapped if they pass out of the blue and ruin the round. I'm suggesting that the warden DOES NOT get swapped if they pass at the very beginning of the round, while there's at least one player who is ready to take over warden.

I don't know that a rule change is necessary for this but rather admins using their discretion if other players are clearly going to take warden and it DOES NOT disrupt the server (i.e. at the very beginning of the round, before cells are even opened).

Thanks!
 
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I've never seen anyone get swapped for this, but I think that the rule should just be removed because it's not enforced nor is it a useful rule
 
Only time this rule is needed to be enforced is if a Warden is in the middle of giving a command and passes Warden out of no where. When a Warden does this it can lead to server disruption and give the Ts an advantage over the CTs.

The rule is needed and should only be enforced in circumstances like this ^. This is just my outlook on the entire thing.
 
I agree with saiko that it should really only be enforced when warden griefs the round by switching mid orders. I think also when a ct takes warden ig should make a loud noise. We had it on the eGO jail it really helped out after rhe warden died and you then knew that someone has taken it
 
Only time this rule is needed to be enforced is if a Warden is in the middle of giving a command and passes Warden out of no where. When a Warden does this it can lead to server disruption and give the Ts an advantage over the CTs.

The rule is needed and should only be enforced in circumstances like this ^. This is just my outlook on the entire thing.

A lot of people are scared of passing warden at the start of the round out of fear of getting swapped.

A warning in all chat usually comes out to not take warden if they?re not going to keep it. I find that?s what deters people from passing (and again, i?m referring the very start of the round).

All i?m asking is for more leniency!
 
They get swapped majority of the time because they don't even have a microphone and take warden. I haven't seen anyone get swapped just for passing to someone else because they wanted to be nice buuuuuut I wouldn't blame the admin in that situation either. If you want to be nice and not have warden every round then don't take warden? You shouldn't take it if you dont want it. It's like someone complaining that they won a race... Maybe I'm being a bit harsh but my opinion is that becoming more leniant will make it happen more and it'll become out of control, as in what happened with the soundboard rule and the one with one-way walls. Also when you pass warden you get placed on a cooldown so if the guy you passed to dies right away you cant take warden again.

I agree with saiko that it should really only be enforced when warden griefs the round by switching mid orders. I think also when a ct takes warden ig should make a loud noise. We had it on the eGO jail it really helped out after rhe warden died and you then knew that someone has taken it

When warden dies it makes a loud sound. When someone takes warden it mutes prisoners for 20 seconds and says in chat who and when they took warden
 
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They get swapped majority of the time because they don't even have a microphone and take warden. I haven't seen anyone get swapped just for passing to someone else because they wanted to be nice buuuuuut I wouldn't blame the admin in that situation either. If you want to be nice and not have warden every round then don't take warden? You shouldn't take it if you dont want it. It's like someone complaining that they won a race... Maybe I'm being a bit harsh but my opinion is that becoming more leniant will make it happen more and it'll become out of control, as in what happened with the soundboard rule and the one with one-way walls. Also when you pass warden you get placed on a cooldown so if the guy you passed to dies right away you cant take warden again.



When warden dies it makes a loud sound. When someone takes warden it mutes prisoners for 20 seconds and says in chat who and when they took warden

You make a fair point at the end but this usually doesn?t happen when there?s a good number of ct?s alive.

Secondly, you?d be surprised how many people just spam their warden bind out of habit at the start of the round (me!) and not really wanting to be warden. Sometimes I get warden 3-4 straight times and someone asks to pass and I do it to give everyone a chance. This isn?t about passing warden mid command.
 
Just use your common sense. If the warden passes it RIGHT when he gets and the CTs are muted, and continuously does this, then he needs swap. But maybe once, or in the middle of a round, no punishment SHOULD be needed, or course that varries.
It just matters if they are trying to disrupt the server or not.
 
Secondly, you’d be surprised how many people just spam their warden bind out of habit at the start of the round (me!) and not really wanting to be warden. Sometimes I get warden 3-4 straight times and someone asks to pass and I do it to give everyone a chance. This isn’t about passing warden mid command.

I cant blame force of habit but you should be able to make a mental note after the first time. Someone wont remember to brush their teeth but they know exactly when they're getting paid. Prioritize it mentally, if everyone does then that wouldn't be so much a problem. Warden binds weren't allowed a long time ago to prevent that.. but you cant prevent warden binds so they let the rule go.
 
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This is probably something you should use Dropbox for.

whats this drop box you talk of?
When warden dies it makes a loud sound. When someone takes warden it mutes prisoners for 20 seconds and says in chat who and when they took warden

yes i understand this but it would also help if a loud noise also gets made when someone takes warden with also saying in chat
 

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