- Joined
- May 11, 2011
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- 5,355
I mean there's a plugin to mark Ts who've attacked or killed CTs, so you tell me...
I liked it better when we just freekilled the whole stack after getting shot once
I mean there's a plugin to mark Ts who've attacked or killed CTs, so you tell me...
I liked it better when we just freekilled the whole stack after getting shot once
Well considering the Ts aren't supposed to be anywhere the warden didn't tell them to be.... Wouldn't everywhere but there be a CT area? CTs just need to stop baiting, that's all
From what i learned from this thread is that if pg players actually worked in a jail they would be dead for not using the specific areas used for guards
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From what i learned from this thread is that if pg players actually worked in a jail they would be dead for not using the specific areas used for guards
Maybe you shouldn't assume that all pG players are horrible CTs? Saying stuff like this doesn't make the merge go any better, stop acting all high and mighty like you guys are better than us.
This is exactly what i ment. Im just saying would be nice not to have a game where when ts get moves you have a couple cts jumping distance from the ts. There have been a couple of times the ct was so close to me that i could count the facial hair under his mask. I killed him and warned him than another ct would do the same thing to another t which also happened the same way.I don?t believe Eric is trying to say that the CT?s are bad, it?s just the play style of the server that makes it less like a real prison irl. And because of that they would not do well in a real prison environment. For example, CT?s are a little trigger happy and stand a little too close to the prisoners. That would not bode well in a maximum security prison.
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Its not freekilling if they're aiding and abetting a rebel.