- Joined
- Jun 15, 2018
- Messages
- 1,500
Thank a ton to
crc1225
for making these edits.
Vipinthemix is notoriously known as one of, if not, the most T sided map on our server. With rules restrictions Warden is only able to play about 2 different map games at the start of the round. Making it outside to bhop and lazer/color room is nearly impossible for most wardens. These changes will give the Warden easier access to games.
This version replaces the current version we have (jb_vipinthemix_pg)
jb_vipinthemix_ego edits include:
♦ Recall to dodge course
♦ Entrance to lazer/colors game room from break floor room
♦ T's can no longer activate big cage door button
♦ Vent inside medic near lazers has been moved to another corner
The map is very popular on the server, usually capping the server at 52+ players and these changes won't remove its identity of being a REBEL NATION owned map. These edits will seriously improve gameplay, specifically at the start of rounds.
Map Download: http://crc1225.rogue-fear.com/fastdl/cstrike/maps/jb_vipinthemix_ego.bsp.bz2
Thanks for reading and tell me what you think!
Vipinthemix is notoriously known as one of, if not, the most T sided map on our server. With rules restrictions Warden is only able to play about 2 different map games at the start of the round. Making it outside to bhop and lazer/color room is nearly impossible for most wardens. These changes will give the Warden easier access to games.
This version replaces the current version we have (jb_vipinthemix_pg)
jb_vipinthemix_ego edits include:
♦ Recall to dodge course
♦ Entrance to lazer/colors game room from break floor room
♦ T's can no longer activate big cage door button
♦ Vent inside medic near lazers has been moved to another corner
The map is very popular on the server, usually capping the server at 52+ players and these changes won't remove its identity of being a REBEL NATION owned map. These edits will seriously improve gameplay, specifically at the start of rounds.
Map Download: http://crc1225.rogue-fear.com/fastdl/cstrike/maps/jb_vipinthemix_ego.bsp.bz2
Thanks for reading and tell me what you think!
Upvote
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. Lasers/Colors area was always a hassle to travel to, and now I'm glad to see that there's an easy way to get there without have to make a huge loop. Vent inside medic was always a worry as well, and you would need to carefully watch the Ts just to make sure they don't get an easy rebel (but this has been fixed with the you are allowed to stare at vents rule update), nice to see this has been fixed as well.










