Jailbreak Map: jb_vipinthemix_ego Update

Jacko

Jailbreak Connoisseur
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Thank a ton to crc1225 crc1225 for making these edits.

Vipinthemix is notoriously known as one of, if not, the most T sided map on our server. With rules restrictions Warden is only able to play about 2 different map games at the start of the round. Making it outside to bhop and lazer/color room is nearly impossible for most wardens. These changes will give the Warden easier access to games.

This version replaces the current version we have (jb_vipinthemix_pg)

jb_vipinthemix_ego edits include:
♦ Recall to dodge course
♦ Entrance to lazer/colors game room from break floor room
♦ T's can no longer activate big cage door button
♦ Vent inside medic near lazers has been moved to another corner

The map is very popular on the server, usually capping the server at 52+ players and these changes won't remove its identity of being a REBEL NATION owned map. These edits will seriously improve gameplay, specifically at the start of rounds.

Map Download: http://crc1225.rogue-fear.com/fastdl/cstrike/maps/jb_vipinthemix_ego.bsp.bz2

Thanks for reading and tell me what you think!
 
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These edits are awesome! Love how you can recall dodge course now, it was usually just used as a cancer round, but now it seems like a fun map game you can play :). Lasers/Colors area was always a hassle to travel to, and now I'm glad to see that there's an easy way to get there without have to make a huge loop. Vent inside medic was always a worry as well, and you would need to carefully watch the Ts just to make sure they don't get an easy rebel (but this has been fixed with the you are allowed to stare at vents rule update), nice to see this has been fixed as well.

The only change I slightly dislike is the inability to open big cage, I always like that aspect of rebelling on this map, and with that removed I think it would lower the vast rebel methods, not that big of a deal, just a personal preference.

These are great fixes, thanks crc1225 crc1225 for editing the map! (and Jacko Jacko for posting this and getting it some publicity)
 
Thank you crc1225 crc1225 for these much needed edits.

Being able to migrate to Colors/Lasers will not only provide more options for the initial map game, but a good face-lift as this is one of the more popular played maps. On a side note, I can possibly retire my saying of "Lets do like Forest Gump and Run" to get to these games.

Cheers!
 
crc1225 crc1225 bro this is amazing, thanks for proving yet again that you're a valuable piece in our strong community. Amazing work you did
 
crc1225 crc1225 I have one request, could you make the wall thicker under the sign secret? It's usually really easy to wall bang through it and it's no fun when you are in sign secret.

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crc1225 crc1225 I have one request, could you make the wall thicker under the sign secret? It's usually really easy to wall bang through it and it's no fun when you are in sign secret.

Sign secret is already as overpowered as it is, you have a one-way wall, can see half of main cells, and can just grind kills, the floor wallbang is a nice counter to this overpowered secret, otherwise it'd just be a guaranteed T win once you entered sign secret.

Plus, not many CTs know how to shoot the floor and wallbang into sign secret, just as not many Ts know how to do sign secret, I think it is fair as it is and doesn't need much adjustment.
 
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Sign secret is already as overpowered as it is, you have a one-way wall, can see half of main cells, and can just grind kills, the floor wallbang is a nice counter to this overpowered secret, otherwise it'd just be a guaranteed T win once you entered sign secret.

Plus, not many CTs know how to shoot the floor and wallbang into sign secret, just as not many Ts know how to do sign secret, I think it is fair as it is and doesn't need much adjustment.

Yes but whenever someone is wallbanging you from the floor you don't have a chance at all. I usually stay by the corner but it's no fun just standing there and just waiting. I would say make the floor not wallbangable but the glass more wallbangable. All you have to do is make the wall less thicker.

EDIT: Also make the sign secret a bit harder, by adding a few more steps. Right now anyone could do it. Since it's an op secret it should be quite harder to do. You could add a few more steps or make skate harder or something. Secrets aren't that hard to make, if it's just a simple teleport. Whenever M Matz showed me and Valhalla how to make a map I made a secret, it took me like 30 min only bc I had to make a platform and all that stuff.

But still, thanks to crc1225 crc1225 for editing the map in the first place.
 
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Yes but whenever someone is wallbanging you from the floor you don't have a chance at all. I usually stay by the corner but it's no fun just standing there and just waiting. I would say make the floor not wallbangable but the glass more wallbangable. All you have to do is make the wall less thicker.

EDIT: Also make the sign secret a bit harder, by adding a few more steps. Right now anyone could do it. Since it's an op secret it should be quite harder to do. You could add a few more steps or make skate harder or something. Secrets aren't that hard to make, if it's just a simple teleport. Whenever M Matz showed me and Valhalla how to make a map I made a secret, it took me like 30 min only bc I had to make a platform and all that stuff.

But still, thanks to crc1225 crc1225 for editing the map in the first place.

Sure they aren't that hard to make Corrupted, it's all the stuff that goes around it.

For crc to reopen hammer, edit this, making sure nothing else breaks, re-testing it, then recompiling it, then repacking it, then re uploading it. Could take like 3 hours minimum.

What I showed you was one basic stage of a very long and buggy process.

Thanks crc.
 
I agree with apex about the big cage, it is one of the most iconic rebel features on the map (arguably in all of JB) , obviously this won?t stop its use, but it is definitely a huge nerf. Apart from that huge props to crc1225 crc1225 for all his hard work.
 
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The only change I slightly dislike is the inability to open big cage, I always like that aspect of rebelling on this map, and with that removed I think it would lower the vast rebel methods, not that big of a deal, just a personal preference.

I agree with apex about the big cage, it is one of the most iconic rebel features on the map (arguably in all of JB) , obviously this won’t stop its use, but it is definitely a huge nerf.

Okay that makes sense and I can agree with that.

What about maybe it has like a 5 second delay with maybe a siren (not too loud) to alert the guards that this is being opened by a t (the role play for it could be, the prisoner is prying open the door with a screwdriver or something because they don't have access)

Or I could just change it back, up to you guys.
 
Vipinthemix is notoriously known as one of, if not, the most T sided map on our server.

With what Jacko Jacko stated about this map being relatively T sided because of all the secrets at the start of the round, I feel by restricting prisoners the ability to use the big cage would in fact be a drastic change with the other edits. At the start of the round there are quite a few T-secrets that are readily accessible for prisoners to rebel (i.e Vending Machine, Cell Vent), however, both of these can easily be countered by CT/Guards because of where they lead to and how easy it is to get to them. Vending Machine TP goes straight to the Kitchen with no alternative way out. As for the vent cell, 99% of the time the prisoners that try to rebel through this end up getting killed within the first 5 seconds.
 
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As Apex said, I'm also pretty sad about the big cage thing. It removes A LOT of rebelling, if CTs survive the first 10 seconds of the round.

Sucks to suck, but overall great changes!
 
crc1225 crc1225 To slightly nerf it i think a delay would be adequate. Another way to slightly nerf it would be to move it to the upper level of the box, so to make it slightly harder for the Ts to open it and get in while the CTs are watching.
 
Sounds like a well rounded member with an affinity to tech related subjects especially mapping, sounds like he would be a great addition to the tech team
crc1225 crc1225


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Are people arguing if big cage being a ct only button is a bad thing?

Big cage is useless on the inside with 2 ways to armory, no warden should have ever had T's in it in the first place.
 
The cage wasnt a mager way of rebeling. The bigger way of rebeling is kitched, but cts stand in such a way that if a T tries to go for it they instandly die. Everyone rebels because its a map well known for rebeling and there isn't that many good games to play.

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I disagree that removing T's ability to open/close the big cage will drastically change the dynamic of the map. The main routes T's rebel is through vending machine TP, vent cells, or by running to pool. T's are still able to go through box secret behind big cage and if the CT's leave the big cage open they can still easily run inside of it.

I think its a small but healthy change to the map. The map is still going to be heavily T-sided. We should definitely give it a try and see how it plays out.
 
crc1225 crc1225 I like the idea of a 5 second delay and an added siren, balances this feature of the map nicely, if it's not too much trouble I'd definitely like to see it added.

I've always seen jb_vipinthemix as a fast paced chaotic rebel map, and would love to keep that element of this map.

Also, if the button to open and close big cage were a CT button, it would just completely destroy the purpose of big cage, it does not hold much besides the occasional cancer jumps and the 3 secrets it holds, 2 of which are blocked by the door. CTs could also just kill any T that decides to press the button, as pressing a button meant for CTs is rebelling.
 
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