If they are rushing you then their intent is to kill you. It is your job to defend yourself. I never had a problem defending my self on the old server but then again better balanced maps and rules helped that a lot. Really though you should not be in a spot they can easily rush you. Though like I said before some of the maps aren’t really built as Jail maps and balanced well.
Well they could easly just say they wanted to go to a certain game and there intent wasn't to kill you and to go to a specific game. If they are just rushing you and they aren't in your knifing distance and you kill them its a freekill.
Intent and scenario.
You are not randomly shooting and they are trying to kill you. If there’s a stack then you wait for a better shot but you should not be close enough for them to be able to rush you.
I could be in a hallway and a person is rushing me, it's a straight hallway and if I shoot them with an awp I can freekill a bunch in stack. Also it is free damage, you shouldn't just damage someone. I've even asked an AT and they do say it's free damage.
Balance them out as to make it easier to survive as a guard without having to be an asshole who shoots people for minor things that cause the prisoners to be dead for the majority of the round.
So you wan't me to constantly make suggestions to make CT's be less cancer. Being cancer is a choice, if your really bad at the game you will have to be cancer, if your good and your able to actually kill a rebeler and think through where they are going to go and try and outplay them then your a good CT and you don't have to be cancer. Also warden's are cancer, certain warden's aren't cancer and they're really good, other warden's are just sloppy and can't bother actually trying so they have to make JB unenjoyable. Good examples of good wardens are
Jacko and
zeak56 (I think that's his name).
We had pretty balanced maps and rules that we rarely had an issue on the old server. Anytime admins felt that a player was harming the server and causing people to leave then we’d revoke them and tell them why as well as sending them links to the rules and guides to be a better CT/warden.
Yes, you had. Now is not that case. I've maybe seen one admin swap someone for "Server Disruption" because they were cancer. I actually liked that admin's choice of swapping that warden because there was arround 15 T's at that time and he was cancer. I don't think admins are really allowed to kick/revoke/swap CT's/Wardens for being cancer. I really don't know since I'm not an admin but I've only seen one admin swap a warden for being cancer, and that's it.
Mayhem Death , are admin's allowed to kick/revoke/swap CT's/Warden for being cancer?
- CT areas are auto wants, obviously this does not apply to LR
There was a suggestion post about this by you. No comment.
Attacking or killing a guard is wanted status and cannot be pardoned
The wanted status thing is already added, red's are automatic wants. I don't think the "Cannot be pardoned" part should be a thing. Sometimes certain players might be hiding on the map and whenever there's three ct's this can be a problem + you mentioned there should be only 1 person having lr, so if there's two people alive one of the rebelers are hiding what can you do with that one person.
- 2 prisoners to 1 guard ratio
I feel like there would be a bunch of new players on guard if that would be the case. Also rebeling would be very hard.
No killing AFKs in cells until the prisoners are ordered out of cell block. AKA give time for people who went afk after death or round end
Already a thing, you must give a prisoner 3 seconds to follow the command, other wise they're wanted.
No killing prisoners in cell block unless it was an unpardonable offense aka running off or attacking or killing
I can actually agree with that, a lot of prisoners die at maincells, but also if they try and kind of attempt to attack a CT or just rush them slightly then they should get killed.
- CTs/guards should be in CT areas and not in the same area as Ts. Catwalks and fenced/partitioned areas exist for the guards for a reason.
Not all maps have CT area's to everywhere, if every CT was on a CT area then a T could easly run away, also what if you have to pursue a rebeler. For example you saw a T kill a CT in the kill feed, you heard where they shot, are you supposed to stay on the small CT area possibly without cover and kill them, or are you allowed to drop down on the T area's where you have lot's of space and some sort of cover.
Guards should let warden only kill losers in games unless otherwise specified
I'm confused on what you mean here. No comment.
Sufficient time should be given for prisoners to complete movement orders or finishing games or being told to do things like freezing or getting on a wall or etc.
Already a thing, CT's should give prisoners 3 seconds to start pursuing that command.
Wardens should be doing a variety of games that exist on the map
I can sort of agree, map games are fun on certain maps and I would love to do them rather than primary secondary melee (If it's
Aubrey 's edition then I'll do it any day). But sometimes you want to eliminate a certain amount of prisoners quickly.
No games like trivia or LRFR or Simon says (not the game on the map as that is fine) should be played. Maps have many games so use those and be creative in your tenure as warden for the round.
Same thing with the above question.
If warden dies, the last specificied orders apply such as being frozen or complete a game or move to an area unless such will cause prisoners to die such as staying in a game that kills people that haven’t finished after X amount of time since the game was started.
I agree.
CTs cannot tell Ts to drop grenades or their knife only fire arms, tasers, and on specific maps due to bombsites the bomb
I agree. It's already a rule but your allowed to tell them to drop grenades. Your also only allowed to tell them to drop firearms and such as long as it doesn't interfere warden's commands.
We got too off topic. The topic is to make freeday no longer a warday and a hide n seek. My request is to fix freeday becoming a warday and a hide n seek.
I spoke with
CtrlAltDelicious and he say's that a freeday should be where CT's and T's aren't able to kill/damage each other and they basically play T games. Then at 4:25 the freeday is revoked and it's a normal day from there on. I agree with
CtrlAltDelicious , since a freeday should be fun. Also this does seem like a good idea.
Once again, I really don't want to get off topic in this thread. Could we keep it on the topic we are on right now. How to fix the freeday? Please.