Fix the Freeday.

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Corrupted

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The Problem:
Whenever warden calls a Freeday it quickly turns into a warday, all the T's go into armoury and and kill every single CT. It just turns into more of a Hide n Seek but the CT's hide and die.

I don't really know what to suggest to fix this but I think we could fix this by giving CT's extra health and armour. A freeday should be fun and both the T's and CT's should be able to play T games. But everyone just rebel's and it's just a waste of a special day. I think the ct's should have around 400 HP and like 150 Armour. I know that's a lot but think about it, all it takes to kill a CT like them is like 6 headshots with an ak. You just get up close to them and spray 30 bullets of your ak into them. Also you have to think that its a 1 to 3 ratio so 3 T's with a gun vs 1 CT. I'm not saying it has to be 400 hp and 150 armour. It can be less it can be more. It's just to stop making a freeday a warday and a hide n seek.
 
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Then the CTs should better keep an eye out as well as staying in CT area and elevated positions.

Rebelling is the goal of playing as a prisoner. If you dont like that fact then I don’t know what to tell you.

CTs dont need buffs on special days, they just need to be observant and not die. Maybe, and I don’t know, just maybe CT areas should be autowants anyways as the ratio is heavily in favor of Ts.
 
Keep an eye? You got your self 3 t's rushing you at the same time, just behind them a t with an ak ready to kill you. Stay in an elevated postion, tell me where on undertale could you stay on an elevated position. If a T would want to start a game they wouldn't be able to because they're autowant since they're in a ct area, they would have to ask a CT to start the game or turn off the damage but the CT could just say no because he's trying to not die. Also a T has two options, rebel or play to the end and get LR. I understand that they can rebel but freeday is ment to be for fun, I think the freeday was made for specific days where nobody rebels and everybody plays T games for fun.
 
Keep an eye? You got your self 3 t's rushing you at the same time, just behind them a t with an ak ready to kill you. Stay in an elevated postion, tell me where on undertale could you stay on an elevated position. If a T would want to start a game they wouldn't be able to because they're autowant since they're in a ct area, they would have to ask a CT to start the game or turn off the damage but the CT could just say no because he's trying to not die. Also a T has two options, rebel or play to the end and get LR. I understand that they can rebel but freeday is ment to be for fun, I think the freeday was made for specific days where nobody rebels and everybody plays T games for fun.

You must not be very good at hide and seek :/
 
Keep an eye? You got your self 3 t's rushing you at the same time, just behind them a t with an ak ready to kill you. Stay in an elevated postion, tell me where on undertale could you stay on an elevated position. If a T would want to start a game they wouldn't be able to because they're autowant since they're in a ct area, they would have to ask a CT to start the game or turn off the damage but the CT could just say no because he's trying to not die. Also a T has two options, rebel or play to the end and get LR. I understand that they can rebel but freeday is ment to be for fun, I think the freeday was made for specific days where nobody rebels and everybody plays T games for fun.

If a map lacks areas for CTs then that’s the map makers fault for not having CT areas. Honestly I don’t care if prisoners can start games.

Though yes you have two options of rebelling or playing games but that’s any round or well, Jail in general.
 
If a map lacks areas for CTs then that’s the map makers fault for not having CT areas. Honestly I don’t care if prisoners can start games.

Though yes you have two options of rebelling or playing games but that’s any round or well, Jail in general.

The map undertale does have ct areas but they aren't that high, they're like 2 t's ontop of eachother. The problem is that everytime it's a freeday it isn't fun, maybe for the t's because they get to kill every single person.
 
The map undertale does have ct areas but they aren't that high, they're like 2 t's ontop of eachother. The problem is that everytime it's a freeday it isn't fun, maybe for the t's because they get to kill every single person.

Probably because the CTs dont defend themselves. If a T is trying to rush you shoot them, they should not be trying to get close to you. If they don’t kill the people rushing them or trying to shoot them then I would fully expect them to be killed.

Fun is subjective.

Objective of the game mode is to eliminate the other team.
 
Probably because the CTs dont defend themselves. If a T is trying to rush you shoot them, they should not be trying to get close to you. If they don’t kill the people rushing them or trying to shoot them then I would fully expect them to be killed.

Fun is subjective.

Objective of the game mode is to eliminate the other team.

Ct's do defend themselves' but the warden might put a 1 knifing distance, now if they want to shoot smn thats shooting into them they have to becarefull about any T that's blocking there view becuase they can free dmg them. I wouldn't say the objective of the game mode is to eliminate the enemy team, the CT's should just be guards, and the t's choose to either rebel or be good. It's based on real life. Yes its called Jail Break, you try to break out of the jail by rebeling but I feel like there's more to it than just breaking out. You can just get to lr by playing T games and have fun, at the end you get lr and if you win then you get to kill the person that lost. After all a game is supposed to be fun. CT's don't want to constantly die during a freeday but they don't have much of an option. If you try to kill someone shooting at you your at a bad position since you don't want to get to close to the T's and they have to make sure they don't shoot any other T except the one rebeling. Remember its a 1:3 ratio.
 
Ct's do defend themselves' but the warden might put a 1 knifing distance, now if they want to shoot smn thats shooting into them they have to becarefull about any T that's blocking there view becuase they can free dmg them. I wouldn't say the objective of the game mode is to eliminate the enemy team, the CT's should just be guards, and the t's choose to either rebel or be good. It's based on real life. Yes its called Jail Break, you try to break out of the jail by rebeling but I feel like there's more to it than just breaking out. You can just get to lr by playing T games and have fun, at the end you get lr and if you win then you get to kill the person that lost. After all a game is supposed to be fun. CT's don't want to constantly die during a freeday but they don't have much of an option. If you try to kill someone shooting at you your at a bad position since you don't want to get to close to the T's and they have to make sure they don't shoot any other T except the one rebeling. Remember its a 1:3 ratio.

Nah. If someone’s trying to rush me then I will shoot them. By the time they are knifing distance you might as well be dead.

If there are prisoners running in my line of fire or behind the target I am shooting at then thats on them and theats not free damaging.

Objective is always to eliminate the other team. Thats how Jail is played for the last ten plus years. Want to change the objective then its not Jail.

Want better guards then level out the rules and you wont have them killing for the smallest things and they will try to do more things pther than killing 60% of the prisoners for small things or while in cell block.

Ten years of experience tells me the best way Jail is played and how to keep it enjoyable for both teams.
 
tell me where on undertale could you stay on an elevated position.

Ok,

Hard Climb, the catwalk in main cells, ontop of the metal wall where the surf/dodge course buttons are, medium climb, disco, catwalk at strafe jump, basketball, easy climb, the poles in main cell that you can take the booster to, the metal wire-looking-thing outside spleef, the metal wire-looking-thing outside volleyball, and the last thing that I can think of on the spot would be the metal cage on the decathlon side.

There are PLENTY of areas to stay elevated on the map dude. If a CT really wants to stay alive on a freeday, they will need to take advantage of areas where the T's have a difficult time reaching them. Yes eventually they will be given last CT, be overrun, or just somehow die in general, but there's plenty of ways to survive a freeday for the majority of it.


As far as the CT's being given 400HP, do we really want 10+ Last CT's guarding the Prison? That might just cause even more balancing issues so i'm not in favor of that.
 
Nah. If someone’s trying to rush me then I will shoot them. By the time they are knifing distance you might as well be dead.

So your basically gonna freekill them and not swap.

If there are prisoners running in my line of fire or behind the target I am shooting at then thats on them and theats not free damaging.

May I ask how's that not free damaging. So if someone was rushing me and I shot them and that bullet went through them and hit the stack that would not be free dmg. According to you it's not.

Objective is always to eliminate the other team. Thats how Jail is played for the last ten plus years. Want to change the objective then its not Jail.

So whenever your playing Jail your always trying to rebel and kill all of the enemy team. For me rebeling get's boring at times, you fail once and you have to wait for 6 minutes. Also if everyone was to rebel in JB than it wouldn't be fun at all. The CT's would be extremely cancer and there's no fun in that. I sometimes get really bored of rebeling and decide to play some games. Some really good and fun games are on jb_peanut_pgfix.

Want better guards then level out the rules and you wont have them killing for the smallest things and they will try to do more things pther than killing 60% of the prisoners for small things or while in cell block.

What do you mean by "level out the rules"?
 
Hard Climb

Easly reachable from medium climb or the scout.

the catwalk in main cells

Multiple ladder's leading to the catwalk.

ontop of the metal wall where she surf/dodge course buttons are

There's a ladder to it, during a freeday you can easly get there.


medium climb

No cover. Small platform to stand on.

catwalk at strafe jump

There's a ladder to get there, also it's near a vent. A T could get into the armoury, get a gun and go out through that door and kill them.

easy climb

Same thing with medium climb.

the metal wire-looking-thing outside spleef, the metal wire-looking-thing outside volleyball,

No cover, small platforms to stand on.

metal cage on the decathlon side.

Ye it's quite high but the glass is easly wallbangable and there's a ladder right there.

There are PLENTY of areas to stay elevated on the map dude. If a CT really wants to stay alive on a freeday, they will need to take advantage of areas where the T's have a difficult time reaching them. Yes eventually they will be given last CT, be overrun, or just somehow die in general, but there's plenty of ways to survive a freeday for the majority of it.

In my opinion a reliable elevated area for ct's would be a really high area where ct's have some sort of cover and can't be easly killed. They should also have a lot of space to move arround. Also they should be able to stay there for a really long time without worrying about dieing to T's.

As far as the CT's being given 400HP, do we really want 10+ Last CT's guarding the Prison? That might just cause even more balancing issues so i'm not in favor of that.

It doesn't have to be perfectly 400 hp, its a 1:3 ratio. 3 Rebeling T's vs 1 CT with 100 HP. During a freeday I personally would like to play T games without worrying about being fast because there's a risk of you dying. Also CT's don't always have the chance of playing T games for a long time. The warden might get an lr time of 2:00 and they got 2 min's of playing the T game + one of the T's that has LR might choose guntoss with them first.
 
So your basically gonna freekill them and not swap.

If they are rushing you then their intent is to kill you. It is your job to defend yourself. I never had a problem defending my self on the old server but then again better balanced maps and rules helped that a lot. Really though you should not be in a spot they can easily rush you. Though like I said before some of the maps aren’t really built as Jail maps and balanced well.

May I ask how's that not free damaging. So if someone was rushing me and I shot them and that bullet went through them and hit the stack that would not be free dmg. According to you it's not.

Intent and scenario.

You are not randomly shooting and they are trying to kill you. If there’s a stack then you wait for a better shot but you should not be close enough for them to be able to rush you.

So whenever your playing Jail your always trying to rebel and kill all of the enemy team. For me rebeling get's boring at times, you fail once and you have to wait for 6 minutes. Also if everyone was to rebel in JB than it wouldn't be fun at all. The CT's would be extremely cancer and there's no fun in that. I sometimes get really bored of rebeling and decide to play some games. Some really good and fun games are on jb_peanut_pgfix.

Yeah pretty much unless there’s something funny I want to do that this involves me dying or/and killing my teammates.

What do you mean by "level out the rules"?

Balance them out as to make it easier to survive as a guard without having to be an asshole who shoots people for minor things that cause the prisoners to be dead for the majority of the round.

We had pretty balanced maps and rules that we rarely had an issue on the old server. Anytime admins felt that a player was harming the server and causing people to leave then we’d revoke them and tell them why as well as sending them links to the rules and guides to be a better CT/warden.



Such rules to help the server include but not limited to:
- CT areas are auto wants, obviously this does not apply to LR
- Only one person is LR
- Attacking or killing a guard is wanted status and cannot be pardoned
- 2 prisoners to 1 guard ratio
- No killing AFKs in cells until the prisoners are ordered out of cell block. AKA give time for people who went afk after death or round end
- No killing people for twitching or slight movements or being slightly off the ordered paintballs or markers or designated area
- No killing prisoners in cell block unless it was an unpardonable offense aka running off or attacking or killing
- CTs/guards should be in CT areas and not in the same area as Ts. Catwalks and fenced/partitioned areas exist for the guards for a reason.
- Guards should let warden only kill losers in games unless otherwise specified
- Sufficient time should be given for prisoners to complete movement orders or finishing games or being told to do things like freezing or getting on a wall or etc.
- Wardens should be doing a variety of games that exist on the map
- No games like trivia or LRFR or Simon says (not the game on the map as that is fine) should be played. Maps have many games so use those and be creative in your tenure as warden for the round.
- If warden dies, the last specificied orders apply such as being frozen or complete a game or move to an area unless such will cause prisoners to die such as staying in a game that kills people that haven’t finished after X amount of time since the game was started.
- CTs cannot tell Ts to drop grenades or their knife only fire arms, tasers, and on specific maps due to bombsites the bomb



These do not take plugins or maps directly into consideration
 
Still freedamage. Gotta be mindful of your surroundings.

Nope. They shouldn’t be running around in line of fire. Been that way for the whole ten years I’ve played jail and even when you played. I’ve never had an issue of hitting people behind the target I was shooting at. The prisoners that don’t want to be shot should also be mindful of their surroundings or they will die.
 
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Nope. They shouldn’t be running around in line of fire. Been that way for the whole ten years I’ve played jail and even when you played. I’ve never had an issue of hitting people behind the target I was shooting at. The prisoners that don’t want to be shot should also be mindful of their surroundings or they will die.

see, the problem here is that jail nowadays is made up of 10 y/os who whine and moan at the smallest of infractions because it makes them feel better when they are right and have the "big boss" take care of the little problem for them, just like how they used to do 5 years ago crying up a storm at the grocery store just to get mommy's attention.

Jail aint what it used to be bud. you cant accidentally shoot through someone or you willl get revoked. you can protect yourself from an obvious rebelling T or else you will get 3 people in chat complaining about it because "They want to be right". The only thing you can do is just let them knife and kill you because "lol its fun". and people wonder why no-one wants to be on CT side half the time.

Freedays are Freedays. they are supposed to be free, allowing the Ts to run around, have fun, and take rebelling chances. the obvious problem, however, is that the cts barely have the ability to stop them from doing so with 0 protection for themselves, because even if your life is threatened "its still freedamaging/freekilling".

Want to change jail for the better? Change the rules, change the culture. then maybe you will have prisoners that realize they cant get away with everything.
 
see, the problem here is that jail nowadays is made up of 10 y/os who whine and moan at the smallest of infractions because it makes them feel better when they are right and have the "big boss" take care of the little problem for them, just like how they used to do 5 years ago crying up a storm at the grocery store just to get mommy's attention.

Jail aint what it used to be bud. you cant accidentally shoot through someone or you willl get revoked. you can protect yourself from an obvious rebelling T or else you will get 3 people in chat complaining about it because "They want to be right". The only thing you can do is just let them knife and kill you because "lol its fun". and people wonder why no-one wants to be on CT side half the time.

Freedays are Freedays. they are supposed to be free, allowing the Ts to run around, have fun, and take rebelling chances. the obvious problem, however, is that the cts barely have the ability to stop them from doing so with 0 protection for themselves, because even if your life is threatened "its still freedamaging/freekilling".

Want to change jail for the better? Change the rules, change the culture. then maybe you will have prisoners that realize they cant get away with everything.

Oh I understand that. Trust me I understand that.

That’s why I suggested rules in the post above the one you quoted. The obvious imbalance of power and abuse of calling for admins to do their bidding, as if the admins do not then they will be subjected to whining and spamming, has trained many younger and newer players to be able to get away with a lot.

I do miss having a server and an admin team that didn’t put up with that. That and having a balanced server and maps that both teams were able to enjoy.
 
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If they are rushing you then their intent is to kill you. It is your job to defend yourself. I never had a problem defending my self on the old server but then again better balanced maps and rules helped that a lot. Really though you should not be in a spot they can easily rush you. Though like I said before some of the maps aren’t really built as Jail maps and balanced well.

Well they could easly just say they wanted to go to a certain game and there intent wasn't to kill you and to go to a specific game. If they are just rushing you and they aren't in your knifing distance and you kill them its a freekill.

Intent and scenario.

You are not randomly shooting and they are trying to kill you. If there’s a stack then you wait for a better shot but you should not be close enough for them to be able to rush you.

I could be in a hallway and a person is rushing me, it's a straight hallway and if I shoot them with an awp I can freekill a bunch in stack. Also it is free damage, you shouldn't just damage someone. I've even asked an AT and they do say it's free damage.

Balance them out as to make it easier to survive as a guard without having to be an asshole who shoots people for minor things that cause the prisoners to be dead for the majority of the round.

So you wan't me to constantly make suggestions to make CT's be less cancer. Being cancer is a choice, if your really bad at the game you will have to be cancer, if your good and your able to actually kill a rebeler and think through where they are going to go and try and outplay them then your a good CT and you don't have to be cancer. Also warden's are cancer, certain warden's aren't cancer and they're really good, other warden's are just sloppy and can't bother actually trying so they have to make JB unenjoyable. Good examples of good wardens are Jacko and zeak56 (I think that's his name).

We had pretty balanced maps and rules that we rarely had an issue on the old server. Anytime admins felt that a player was harming the server and causing people to leave then we’d revoke them and tell them why as well as sending them links to the rules and guides to be a better CT/warden.

Yes, you had. Now is not that case. I've maybe seen one admin swap someone for "Server Disruption" because they were cancer. I actually liked that admin's choice of swapping that warden because there was arround 15 T's at that time and he was cancer. I don't think admins are really allowed to kick/revoke/swap CT's/Wardens for being cancer. I really don't know since I'm not an admin but I've only seen one admin swap a warden for being cancer, and that's it. Mayhem Death , are admin's allowed to kick/revoke/swap CT's/Warden for being cancer?

- CT areas are auto wants, obviously this does not apply to LR

There was a suggestion post about this by you. No comment.

Attacking or killing a guard is wanted status and cannot be pardoned

The wanted status thing is already added, red's are automatic wants. I don't think the "Cannot be pardoned" part should be a thing. Sometimes certain players might be hiding on the map and whenever there's three ct's this can be a problem + you mentioned there should be only 1 person having lr, so if there's two people alive one of the rebelers are hiding what can you do with that one person.

- 2 prisoners to 1 guard ratio

I feel like there would be a bunch of new players on guard if that would be the case. Also rebeling would be very hard.

No killing AFKs in cells until the prisoners are ordered out of cell block. AKA give time for people who went afk after death or round end

Already a thing, you must give a prisoner 3 seconds to follow the command, other wise they're wanted.

No killing prisoners in cell block unless it was an unpardonable offense aka running off or attacking or killing

I can actually agree with that, a lot of prisoners die at maincells, but also if they try and kind of attempt to attack a CT or just rush them slightly then they should get killed.

- CTs/guards should be in CT areas and not in the same area as Ts. Catwalks and fenced/partitioned areas exist for the guards for a reason.

Not all maps have CT area's to everywhere, if every CT was on a CT area then a T could easly run away, also what if you have to pursue a rebeler. For example you saw a T kill a CT in the kill feed, you heard where they shot, are you supposed to stay on the small CT area possibly without cover and kill them, or are you allowed to drop down on the T area's where you have lot's of space and some sort of cover.

Guards should let warden only kill losers in games unless otherwise specified

I'm confused on what you mean here. No comment.

Sufficient time should be given for prisoners to complete movement orders or finishing games or being told to do things like freezing or getting on a wall or etc.

Already a thing, CT's should give prisoners 3 seconds to start pursuing that command.

Wardens should be doing a variety of games that exist on the map

I can sort of agree, map games are fun on certain maps and I would love to do them rather than primary secondary melee (If it's Aubrey 's edition then I'll do it any day). But sometimes you want to eliminate a certain amount of prisoners quickly.

No games like trivia or LRFR or Simon says (not the game on the map as that is fine) should be played. Maps have many games so use those and be creative in your tenure as warden for the round.

Same thing with the above question.

If warden dies, the last specificied orders apply such as being frozen or complete a game or move to an area unless such will cause prisoners to die such as staying in a game that kills people that haven’t finished after X amount of time since the game was started.

I agree.

CTs cannot tell Ts to drop grenades or their knife only fire arms, tasers, and on specific maps due to bombsites the bomb

I agree. It's already a rule but your allowed to tell them to drop grenades. Your also only allowed to tell them to drop firearms and such as long as it doesn't interfere warden's commands.


We got too off topic. The topic is to make freeday no longer a warday and a hide n seek. My request is to fix freeday becoming a warday and a hide n seek.

I spoke with CtrlAltDelicious and he say's that a freeday should be where CT's and T's aren't able to kill/damage each other and they basically play T games. Then at 4:25 the freeday is revoked and it's a normal day from there on. I agree with CtrlAltDelicious , since a freeday should be fun. Also this does seem like a good idea.

Once again, I really don't want to get off topic in this thread. Could we keep it on the topic we are on right now. How to fix the freeday? Please.
 
Well they could easly just say they wanted to go to a certain game and there intent wasn't to kill you and to go to a specific game. If they are just rushing you and they aren't in your knifing distance and you kill them its a freekill.

If you?re in CT area then if they?re rushing that then it?s obvious what their intent is. If you?re on the same floor as them and far enough away then they should be able to get to that game without having to get close to you. Its just common sense.

I could be in a hallway and a person is rushing me, it's a straight hallway and if I shoot them with an awp I can freekill a bunch in stack. Also it is free damage, you shouldn't just damage someone. I've even asked an AT and they do say it's free damage.

Then don?t be in a situation like that? Common sense. This one would be on the CT for being in a vulnerable position.
So you wan't me to constantly make suggestions to make CT's be less cancer. Being cancer is a choice, if your really bad at the game you will have to be cancer, if your good and your able to actually kill a rebeler and think through where they are going to go and try and outplay them then your a good CT and you don't have to be cancer. Also warden's are cancer, certain warden's aren't cancer and they're really good, other warden's are just sloppy and can't bother actually trying so they have to make JB unenjoyable. Good examples of good wardens are Jacko and zeak56 (I think that's his name).

Having rules and admins to enforce then can severely decrease the amount of players on CT that you call cancer.

Yes, you had. Now is not that case. I've maybe seen one admin swap someone for "Server Disruption" because they were cancer. I actually liked that admin's choice of swapping that warden because there was arround 15 T's at that time and he was cancer. I don't think admins are really allowed to kick/revoke/swap CT's/Wardens for being cancer. I really don't know since I'm not an admin but I've only seen one admin swap a warden for being cancer, and that's it. Mayhem Death , are admin's allowed to kick/revoke/swap CT's/Warden for being cancer?

If someone is causing people to be angry or upset and thus leave admins can revoke players or kick them as needed to maintain server stability.

The wanted status thing is already added, red's are automatic wants. I don't think the "Cannot be pardoned" part should be a thing. Sometimes certain players might be hiding on the map and whenever there's three ct's this can be a problem + you mentioned there should be only 1 person having lr, so if there's two people alive one of the rebelers are hiding what can you do with that one person.

Thats on the CTs to find them or the potential LR to help out otherwise its gonna give them no time for LR.
I feel like there would be a bunch of new players on guard if that would be the case. Also rebeling would be very hard.

Thats fine if they?re new as long as they play respectfully and just do what warden tells them then its fine. Rebelling is only hard based on failure to coordinate as a team or plan your escape. Also map specific.

Already a thing, you must give a prisoner 3 seconds to follow the command, other wise they're wanted.

Yea no ones gonna always look at the game clock consistently enough. It will be obviously if someone is just lagging and slow or confused or obvious trying to delay after a few months of playing as a guard you can tell players make this obvious.

Not all maps have CT area's to everywhere, if every CT was on a CT area then a T could easly run away, also what if you have to pursue a rebeler. For example you saw a T kill a CT in the kill feed, you heard where they shot, are you supposed to stay on the small CT area possibly without cover and kill them, or are you allowed to drop down on the T area's where you have lot's of space and some sort of cover.

Should stay not only stay.

I'm confused on what you mean here. No comment.

In games where losing Ts need to be killed then warden ahould be the one killing to prevent winning Ts from dying.

Already a thing, CT's should give prisoners 3 seconds to start pursuing that command.

Answered above.

I can sort of agree, map games are fun on certain maps and I would love to do them rather than primary secondary melee (If it's Aubrey 's edition then I'll do it any day). But sometimes you want to eliminate a certain amount of prisoners quickly.

Then do more games where the map kills them so have less faster???? But really why not do a handful of games? If its time for LR you think is the issue then CTs should move them faster.

I agree. It's already a rule but your allowed to tell them to drop grenades. Your also only allowed to tell them to drop firearms and such as long as it doesn't interfere warden's commands.

They dont need any guns though.

We got too off topic. The topic is to make freeday no longer a warday and a hide n seek. My request is to fix freeday becoming a warday and a hide n seek.

I gave counter suggestions and just like many other threads you give what ifs and I give answers then you continue. I?m glad you are interested in Jail but having more experience I can safely say I have very valid and useful suggestions and answers.

Even for admining I have played and admined Jail longer than any AT and was advisor in charge of Jail for four years. So I can be very confident in my answers though if not explained to well then I can take fault for thatbut yes I do know how to handle situations with ease.

I spoke with CtrlAltDelicious and he say's that a freeday should be where CT's and T's aren't able to kill/damage each other and they basically play T games. Then at 4:25 the freeday is revoked and it's a normal day from there on. I agree with CtrlAltDelicious , since a freeday should be fun. Also this does seem like a good idea.

Once again, I really don't want to get off topic in this thread. Could we keep it on the topic we are on right now. How to fix the freeday? Please.

Freedays are rewards for either CTs dominating or the Ts or for low population or for new maps. If a T wants to rebel let them or you?re stealing fun from them.

Lastly as I?ve said before I gave you counter suggestions for guards to live longer without having to give then buffs.
 
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