TTT - Improve T Rooms

Status
Not open for further replies.

Matrix

Thread Thumper
=(e)=
Joined
May 12, 2018
Messages
1,136
A. Make it so when you open the door it comes up in logs, or even better when someone enters it or uses a teleporter it comes up. People complain about RDMs all the time that they never stepped in the door, or they never opened it etc.

B. Change the distance which it can accessed, right now on pool you can be across the room and still open it by pressing E it makes those nearby insanely sus which again leads to RDM
 
Upvote 0
Or just better logs in general.

On TTT, it would be nice to see who threw flashes, smokes, etc. Like you said, it would also be nice to see who opened the T Room.

On JB, nade logs would be nice. When warden dies, they show up in log as a guard (which is kinda weird but understandable), better detection of whether or not a freekill was committed.

AKA, if the warden dies, and no new warden shows up and a CT is gunning down T's who aren't red, the system should be able to say that's a freekill.

Better yet, have warden passing/dying/taking show up in logs too instead of the regular way it handles events, it would make finding whether or not commands were being followed in the allotted 3 second time range (this logic stems from if a warden dies and someone quickly takes over, they naturally are going shout commands fast).

Sent from my Pixel XL using Tapatalk
 
A. Make it so when you open the door it comes up in logs, or even better when someone enters it or uses a teleporter it comes up. People complain about RDMs all the time that they never stepped in the door, or they never opened it etc.

From my past experience with admining TTT, there are quite a few reports like this that are difficult to resolve involving the T room. Adding logs for when people open the T room, use a teleporter in the T room, etc. would definitely make it easier for admins to resolve issues involving it.

B. Change the distance which it can accessed, right now on pool you can be across the room and still open it by pressing E it makes those nearby insanely sus which again leads to RDM

Completely agree with this, I've seen too many people get RDM'd due to a T opening the T room from across the map. Changing it to where you need to be closer to the door to actually open it would be great.
 
Status
Not open for further replies.

Latest posts

Back
Top