- Joined
- Jun 15, 2018
- Messages
- 1,500
With !gang being added to the server I think Prisoner killstreak perks would be nice to have.
The way it'll roughly work is that the perks are earned on a per round bases (so no farming credits to use in a future round).
For example, a rebelling T will earn Full Armor after 3 kills, a health-shot after 5 kills, and then finally a short duration of Wall Hacks after 10 kills. Perks should not be too OP such as spawning a weapon or a Tactical Nuke after 25 kills.
The only downfall I see with killstreak perks being added is maybe causing some interference with CT v T games.
Ideas for killstreak perks are welcomed.
The way it'll roughly work is that the perks are earned on a per round bases (so no farming credits to use in a future round).
For example, a rebelling T will earn Full Armor after 3 kills, a health-shot after 5 kills, and then finally a short duration of Wall Hacks after 10 kills. Perks should not be too OP such as spawning a weapon or a Tactical Nuke after 25 kills.
The only downfall I see with killstreak perks being added is maybe causing some interference with CT v T games.
Ideas for killstreak perks are welcomed.
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