Counter-Strike Not Planned JB - Prisoner Killstreak Perks

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Jacko

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With !gang being added to the server I think Prisoner killstreak perks would be nice to have.

The way it'll roughly work is that the perks are earned on a per round bases (so no farming credits to use in a future round).

For example, a rebelling T will earn Full Armor after 3 kills, a health-shot after 5 kills, and then finally a short duration of Wall Hacks after 10 kills. Perks should not be too OP such as spawning a weapon or a Tactical Nuke after 25 kills.

The only downfall I see with killstreak perks being added is maybe causing some interference with CT v T games.

Ideas for killstreak perks are welcomed.
 
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I think you should be able to taunt if you have X kills in a round, or other show-off sort of perks.
I don't see giving Ts a buff when they kill CTs to be a safe balancing choice.
I feel it would give an edge to a team that doesn't need it.
 
I feel like after 5 kills you get a health shot, after 7 you get a speed boost
 
That would be awesome, obviously stuff would need to be tested heavily so CTs dont get smoked 24/7 but I do agree having something like that would be awesome even if it wasn't a buff per say Like Architect of Life Architect of Life said Taunts would be hilarious
 
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I'm fully down to support cosmetic killstreaks, but nothing that physically buffs the player.
 
I'll start playing Jailbreak religiously again if we add a fortnite emote to the server
 
I'll start playing Jailbreak religiously again if we add a fortnite emote to the server

[video]https://gyazo.com/8c0fd0d38a1f6daa44a6ae203a5a5bc1[/video]

Warden dies and you see this, what do you do?
 
does the killstreak carry over rounds? i think that can make some of the perks to easy and influence ts hiding/camping. i say this because you suggest only a small duration of wallhacks for 10 and a reward for 25 and there is only 13-14 cts max for a full server. that along with there is nothing stopping other ts from killing cts makes the rewards very difficult.
i also feel like the wallhacks should be replaced with a tactical awareness grenade for simplicity and that it allows for the t to use it when it chooses.
 
I enjoy this idea actually. I'll breathe some life into this idea and see what comes of it.
 
After further discussion with AT+ this isn't something that will happen anytime soon.

T's are already too strong! Although killstreak perks are a fun idea (biased), buffing the T's isn't the right thing to do at this time. Cosmetic killstreaks like purducken purducken mentioned is not completely off the table though.

I'm fully down to support cosmetic killstreaks, but nothing that physically buffs the player.

~Closed
 
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