CS JB - Healing Markers

Jacko

Jailbreak Connoisseur
=(eGO)=
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Jun 15, 2018
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Warden should be able to place a marker that heals T's. I've seen this type of marker/beacon/pointer on other servers and I think it would be an excellent addition to ours.

Certain games requires Warden to offer T's health before playing to give everyone an equal chance at participating. On some maps medic or healing stations are too far from the game so Warden has to waste time escorting T's to medic. Sometimes these games are not played at all due to having to offer health.

- The healing marker should only be able to heal T's to prevent CT personal use
- There should be limited use per round on the healing marker to prevent abuse/exploits
 
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Yeah I don't see any downsides as cts can't use it and it's limited

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I’ve seen this on other servers and the only real upsides are for the wardens as many times when needing to go to get health there are secrets for Ts and/or they can escape. For example VIP has health next to a vent, if adding these healing markers it’s now basically useless as there is virtually no way to get there.
 
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I’ve seen this on other servers and the only real upsides are for the wardens as many times when needing to go to get health there are secrets for Ts and/or they can escape. For example VIP has health next to a vent, if adding these healing markers it’s now basically useless as there is virtually no way to get there.

The scenario you described is pretty specific. vipinthemix is the only map I know that has a vent inside of a medic. Majority of the times its a small number of T's being escorted by a bunch of CT's so they basically never get to rebel using the vent.
 
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Warden should be able to place a marker that heals T's. I've seen this type of marker/beacon/pointer on other servers and I think it would be an excellent addition to ours.

Certain games requires Warden to offer T's health before playing to give everyone an equal chance at participating. On some maps medic or healing stations are too far from the game so Warden has to waste time escorting T's to medic. Sometimes these games are not played at all due to having to offer health.

- The healing marker should only be able to heal T's to prevent CT personal use
- There should be limited use per round on the healing marker to prevent abuse/exploits

This is a cool idea and all, but this kinda gives t's no chance to rebel. It is like taking away "Jailbreak" and adding 2090 Jail Simulation. Id like for the markers to stay how they are and not have this healing one. I can and so can many other t's find ways to rebel when getting "escorted" to medic.
 
This is a cool idea and all, but this kinda gives t's no chance to rebel. It is like taking away "Jailbreak" and adding 2090 Jail Simulation. Id like for the markers to stay how they are and not have this healing one. I can and so can many other t's find ways to rebel when getting "escorted" to medic.

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and/or they can escape.

Valid points. It definitely will make Warden/CT's live more easier. My thought process is that majority of the time the T doesn't get to rebel and itll save everyone on the server some time.
 

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