Death Station Update

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Buster

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Kaden Kaden big brained an idea that death station should have a damage fall off. For example, being at the farthest point a death station can deal damage, it deals a smaller amount than being right next to it.

Keep point blank damage 25hp, set minimum damage to 15hp, and have a linear decay in the space in between.
 
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I personally think it's fine how it is. It's been like that for forever so why change it?
I might be a little biased...
Just to throw it out there, smaller maps, or even maps that players like to hang out in one area you could just toss one down and damage multiple innos quickly especially if you just threw a smoke then put it inside it.
 
The way I see it, you are feeding the microwave god souls and with enough souls you should be able to summon him into the mortal realm to eat all the other innos on the map. Or at the very least, have it explode when it runs out of energy in a 3 mile radius. Anything else is blasphemy against the microwave god and you will be dealt with accordingly.
 
Well what Kagato said would fit better in balance I would say... Let the deathstation expire after a given time with a small explosion! :)
 
Just to throw it out there, smaller maps, or even maps that players like to hang out in one area you could just toss one down and damage multiple innos quickly especially if you just threw a smoke then put it inside it.
You can do the same with a Jihad or C4. And you just need to learn how to destroy the deathstations. Just ask Kagato Kagato for some reason he loves destroying deathstations.
 
You can do the same with a Jihad or C4. And you just need to learn how to destroy the deathstations. Just ask Kagato Kagato for some reason he loves destroying deathstations.
That's more or less my problem or why I sorta want them changed, for the same price I can buy a jihad on close quarters and I bet and can get 7 kills or so, Id ay rather buy a jihad then a deathstation as with a deathtation I'd get like 80 damage before someone says here it is.
 
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That's more or less my problem or why I sorta want them changed for the same price I can buy a jihad on close quarters and I bet and can get 7 kills or so, Id ay rather buy a jihad then a deathstation as with a deathtation I'd get like 80 damage before someone says here it is.
Just don't group up in one place or buy sprint. You can easily buy sprint and run away.
 
Massive +1

In addition to making sense, this would also make it easier for players to find the death station, thus make it balanced.
 
carter227 carter227 , The difference between a jihad/c4 is they both have a warning before you die to take action via killing the jihader/ running away. With a death station, there is no warning its just poof there goes 25 hp. With it being 15 at a distance, you still lose a substantial amount of health, and it makes it harder for it to lock off an entire portion of a map (for ex, placing in the house on apehouse, makes the entire house off limits unless youre on a suicide mission). Overall I feel death stations are to powerful for as cheap as they are, and this could be a nice balance of keeping them useful but not OP.

If this change must be applied to health stations then so be it.
 
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Just to throw it out there, smaller maps, or even maps that players like to hang out in one area you could just toss one down and damage multiple innos quickly especially if you just threw a smoke then put it inside it.

Thats kinda a strat tho ion think that is really damaging
 
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