TTT Karma ban system change. (Plugins / Ideas)

Hero

:3
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May 4, 2020
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Karma is gained by killing traitors, and lost when killing innocents as a innocent yourself. I feel as a player loses karma, they deal less damage. This would make RDM happen less frequently mainly because they aren't dealing as much damage, and when a Innocent damages you first but you kill them, you dont lose karma.

Basically what I'm trying to say is that, as a player loses karma, the less damage they do to innocents as a innocent.
 
Upvote 0
I feel like they should just let the karma system ban them instead of trying to overhaul it like this...
 
-1. This causes more problems than it solves imho. I wouldn't want to see any change to the karma system. Honestly I very rarely dip below 100 karma anyhow.
 
I could see this actually being exploited too.

Player A has max karma
Player B has very low karma

Player A tells Player B to shoot him so he can see how much damage he does, as Player A is innocent.

If Player A takes really low damage when in reality should take normal full damage, Player A can now deduce that Player B is innocent.

I'm not saying that this would happen a lot but there is the potential there for exploiting the system and I don't like having systems that can be exploited. So I'm a huge No on this.

Karma has nothing to do with people RDMing. People not reading rules is the problem. You would be surprised to know what TTT admins have to deal with when someone admits to RDM but is arguing that they didn't because they've clearly never read the rules before and/or refuse/lie about reading them.
 
A good TTT player never dips below 95-100, you can tell who is a thoughtful player and a careless player is on their karma. Good Idea in theory, I don't think the execution will be as smooth.
 
DS would be too op. Pay to win? Also I just think it would sorta ruin TTT a little.
 
Because DS can get higher karma. So if you would get DS, you would do more damage?
No. The damage could easily be a decrease by percentage of your max Karma. The only problem would be that DS would actually take a bigger hit to damage than a non-DS because of how percentages would work versus 110 Karma and 120 Karma.

Someone who is losing karma with a max of 120, would end up losing more damage.

But it could also be coded so that 110/115/120 are the same value and it only starts droping at 105 and below.

I digress though, I still think this is a horrible idea.
 
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-1 If a player deals low damage because he/she have low karma they won't be or have to try harder to kill t's thus harder for them to raise their karma. this is coming from a guy named karma
 
-1 just causes more free damage reports to admin chat instead of rdm reports.

Custom Stats Custom Stats what are your thoughts on this
 
Last edited by a moderator:
At this time we will not be changing to a karma system that involves damage. There have been a few things implemented to help with RDM that aren't just the low karma ban. Thanks for the suggestion~

~Closed
 

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