Counter-Strike: Global Offensive Proposition of new things about Jailbreak

Nekkk

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Sup gamers,

I was thinking about some things new for the Jailbreak server on CS GO. I don't know if it could work on your server though.
As many know, I am French and i used to play on a French Jailbreak server called "Rebel corps" (server managed by Raphi) and there was pretty funny stuff back in the days. In fact, at the start of each round, the player could shop and buy a "gift" with credits he earned (the amount of credits depended on the gift in question). Those credits could be obtained by killing CTs/ Ts, by answering math/general knowledge questions, by coinflip or by successfully winning a round as a Warden.

I really want to point out that these gifts were really funny in game and that it greatly influenced the round and the experience of the players ;)

I don't remember all the gifts that were available but i remember a few (the names may not be exact). Also, some could be useless, too cheated or incompatible with the server :


- Terrorists gifts -


- Cupid : a Prisoner can choose 2 other T's (or him) who will be bound by love. If one of the 2 Prisoners dies, the other one dies after 5 seconds (that let him the time to rebel). However, if 3 prisoners were still alive and 2 were in love with, then if one of the 2 died, the gift is canceled and the prisoner still alive survives. Same if the last 2 Prisoners alive are the both in loved.

- The Usain Bolt : a Prisoner can buy a gift that will allow him to have an increased speed amount for 2-3 seconds, thus allowing him to try to kill a Guard or to escape.

- The Ghost : a Prisoner can buy a gift called "The ghost" that allows him to be invisible for 10 seconds (during those seconds, he can move like he is visible). It could give the Prisoners a better chance to rebel on certain maps.

- The Hitman : Thanks to this gift, the Prisoner will be able to do a stealth attack from behind on a Guard that he will have chosen. (He will appear behind the CT). But of course, its not that easy. The Terrorist will have less than 1 second to attack the Guard in question. You must therefore choose a good target because a moving target is more difficult to kill. Can't be used on the warden.

- One Punch Man (Cut One Shot) : If you saw the anime One Punch Man, you know that Saitama can kill anyone with one punch. And with this gift, you become Saitama. Indeed, the Prisoner can buy this gift and transform his knife into a one shot knife. (the knife damage is like -500, right or left click)

- The Frozen Flash : With this flash, you will be able to freeze instantly, and for 7 seconds, any Guard that will be dazzled (In fact, the glare turns to gel and therefore the Guard is not blinded, just frozen)

- The Throwing Knife : The Prisoner will be able to purchase a throwing knife ability that can slow down a Guard, kill an injured Guard or the Warden (usually you had 3 throwing knives who were doing 20hp damage in the body and legs, and 50hp in the head)

- The Disarmament Cut : The Prisoner gets a knife which allows him to be able to disarm a Guard when he stabs him. It can be used only one time.

- The Bob Marley Power : A gift that allows the Prisoner to drug someone for 10 seconds (a Prisoner or a Guard). Can be useful when you want to disadvantage someone.

(- The Swap : This thing was really cool and funny but it could lead to some Server Disruption. In fact, this gift can allow to a Prisoner to swap his position with an other Prisoner. Can be really funny if you want to steal an advantaged position from someone else. However, this gift must be expensive because it will make tilt a lot of players. )


- Guards gifts -


- I Need a Doctor : The Guard gets a little medic kit (or an area where everyone can be healed.

- Rambo Attitude : The Guard can have a 200 ammo magazine, no matter what weapon he owns. Useful when its the Last Guard or when a lot of Prisoners is trying to kill you.

- No Weapon Allowed : The Guard can buy this gift and will obtain a decoy. This decoy can be throwed to the stack of Prisoners to to disarm them.

- The Wallhack Nade : This nade (like the tactical nade, idk how its said in English) will give all players the ability to see through walls.

- The Drug Power : A gift that allows the Prisoner to drug someone for 10 seconds (a Prisoner or a Guard). Can be useful when you want to disadvantage someone.

- No Move Sir : This gift can give to the Guard a Zeus that will give him the possibility of arresting a Prisoner (by freezing him). Can be used only once and if you miss your Zeus shot, you cant have an other try.

- The Phoenix Is Reborn From His Ashes : A gift that can be used only if you died during the round. It allows a CT to be resurrect (Can be you or an other CT). Does not work during the Last Guard obviously.

- Kangaroo Style : Allows to a Prisoner to get the ability to jump twice. Can be useful for noobs at climb or long jump.

As I said, some of those gifts can be very cheated so the amount of credits must be defined according to the power of the gift (for example, the One Punch Man gift must be more expensive than the Bob Marley one).
Obviously, what I am proposing may be clearly incompatible with the server itself or it may require too much work in terms of plugins, etc ... And I would perfectly understand that it could'nt be done.

At the beginning, i would propose it for all the days (like it was on my French server) but Cat told me that it would be wiser to make it through a Special Day. Plus, it could be a good way to use our credits that we all have instead of coinflip or gang perks.

By the way, if you have any other ideas, do not hesitate to put them forward :)
 
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As many know, I am French and i used to play on a French Jailbreak server called "Rebel corps" (server managed by Raphi) and there was pretty funny stuff back in the days. In fact, at the start of each round, the player could shop and buy a "gift" with credits he earned (the amount of credits depended on the gift in question). Those credits could be obtained by killing CTs/ Ts, by answering math/general knowledge questions, by coinflip or by successfully winning a round as a Warden.
I really love the idea of encouraging players that are doing a good job rebbelling or as a ct to get something to make them do there job even better but still isn't game breaking for example:
- The Ghost : a Prisoner can buy a gift called "The ghost" that allows him to be invisible for 10 seconds (during those seconds, he can move like he is visible). It could give the Prisoners a better chance to rebel on certain maps.
if someone was ghost for the whole round it would be game breaking but it yet has balance.

+1 really good idea just gotta make sure to balance correctly.
 
I really love the idea of encouraging players that are doing a good job rebbelling or as a ct to get something to make them do there job even better but still isn't game breaking for example:

if someone was ghost for the whole round it would be game breaking but it yet has balance.

+1 really good idea just gotta make sure to balance correctly.
Yep thx for the comment :D In fact, if this thing is possible, we really shouldn't overdo it.
This is why the gifts must be at least expensive. Because if it becomes normal to be able to have a Cut one shot or a Ghost every 3-4 rounds for one player, it would become chaos ^^
(And btw, the ghost gift can allow you to move but not knife or use weapon, its only for moving)
 
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After that, it's really just a proposition so we really have to fine-tune the thing and take into account a lot of factors
 
eh, seems a little too minigame-ish for my taste
In fact, it can turn into a kind of minigames but that's precisely why these gifts must be "rare". If it starts to be normal that each round, one or more prisoners / guards have gifts, it becomes anarchy. Gifts must be expensive and therefore very difficult to obtain
 
I would say that you would only be able to use one of these perks per round and has a cool down for each person every 3 rounds. This is a good idea to be included in gang perks.
adding onto that i believe if they were included as a gang perk they should have a generally low price like 2k but permanent, but you can only use that item once per map and they all go on a cool down as you said
 
adding onto that i believe if they were included as a gang perk they should have a generally low price like 2k but permanent, but you can only use that item once per map and they all go on a cool down as you said
I would say that you would only be able to use one of these perks per round and has a cool down for each person every 3 rounds. This is a good idea to be included in gang perks.
In the gang perks, i don't think that it could be a good idea in reality. Because, if for example i buy the "Cut One Shot" for my gang, all members of my gang can use it for a round and it can quickly be cheated you see.
I would see this more in a personal way and after the player buy the gift (for example the Cut One Shot for like 5-6k), if he uses it, he has to buy it again. But if he doesnt, he can keep it for the next rounds. (because imagine if you spend a lot of credits for a gift and you are free killed, internet problem, etc.. it would be very terrible lol)
In any case, this is how it worked on the French server where I used to play
 
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In the gang perks, i don't think that it could be a good idea in reality. Because, if for example i buy the "Cut One Shot" for my gang, all members of my gang can use it for a round and it can quickly be cheated you see.
I would see this more in a personal way and after the player buy the gift (for example the Cut One Shot for like 5-6k), if he uses it, he has to buy it again. But if he doesnt, he can keep it for the next rounds. (because imagine if you spend a lot of credits for a gift and you are free killed, internet problem, etc.. it would be very terrible lol)
In any case, this is how it worked on the French server where I used to play
As i was thinking about this i noticed would this be a bit too good for skilled players. For example
- The Ghost : a Prisoner can buy a gift called "The ghost" that allows him to be invisible for 10 seconds (during those seconds, he can move like he is visible). It could give the Prisoners a better chance to rebel on certain maps.
you could easily speed run a simple secret or a special area with ease, on clouds for example you could get to pool via the ladder cell that takes you to the back cells, the tp that gives you usp or do ump and there is nothing a guard could do to stop you from getting that gun.
 
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This would be pretty nice if they cost an absurd amount of credits. ~10k or more at least
this would be pretty cool if it cost a lot of credits and could only be used once every few rounds.
Exactly, this is what i'm trying to highlight ;) Of course, the cost should vary depending on the power and usefulness of the gift. But these gifts must still be relatively expensive
 
As i was thinking about this i noticed would this be a bit too good for skilled players. For example

you could easily speed run a simple secret or a special area with ease, on clouds for example you could get to pool via the ladder cell that takes you to the back cells, the tp that gives you usp or do ump and there is nothing a guard could do to stop you from getting that gun.
Hum yeah i see what you're trying to say. In fact, those gifts are one more way for terrorists to rebel, let's say.
After all, we can try to see to modify certain attractions and characteristics of the gifts to avoid them being too cheated. :)
 
i assume both like every other gang perk
The only problem with this is most of the top gangs like GOAT kz ovo and more have easily over 500k and a few over a mil credits in their bank.
 
The only problem with this is most of the top gangs like GOAT kz ovo and more have easily over 500k and a few over a mil credits in their bank.
oh that makes sense but it wouldn't be balanced either way a lot of people me included don't keep any in their personal bank and put it all in there gang bank.
 
The only problem with this is most of the top gangs like GOAT kz ovo and more have easily over 500k and a few over a mil credits in their bank.
maybe have some sort of cooldown added so that you can't ruin a map by spamming these?
 

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