Delivered [CS JB] Reduce LR Time

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Jacko

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I think we should cap the LR time to something like 2 minutes and 30 seconds or just 2 mins.

LR timer was updated to increase depending on the amount of alive CT's which makes sense to allow the T's time to LR each CT.

Rounds can take excruciatingly longs which is a big reason why people leave. No one wants to spectate for 8 minutes only to spectate another 2+ minutes for last CT and then extra 3+ mins when LR is reached.


EDIT: Rohan Rohan made a great suggestion of cancelling LR if last CT is reached. This will greatly reduce round length on the occasion last guard is activated.

MS MS also came up with a decent suggestion of teleporting CT's that are chosen to LR similar to hot potato. Only issue
with that is it can lead to more exploiting T's who LR in a specific location that automatically kills the teleported CT.

Another potential implementation is having an automatic minimum time to LR. Currently Wardens can tell T's to "LR by X time" to help speed up the round. Having a plug-in where it warns the T in chat to "LR within X seconds or be slayed" can definitely help mitigate delaying T's during LR.
 
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Compromise : 2mins and 15 seconds

Nah seriously though rounds are taking forever please decrease LR time
 
I think we should cap the LR time to something like 2 minutes and 30 seconds or just 2 mins.

LR timer was updated to increase depending on the amount of alive CT's which makes sense to allow the T's time to LR each CT.

Rounds can take excruciatingly longs which is a big reason why people leave. No one wants to spectate for 8 minutes only to spectate another 2+ minutes for last CT and then extra 3+ mins when LR is reached.


EDIT: Rohan Rohan made a great suggestion of cancelling LR if last CT is reached. This will really help reduce round length in the occasion last guard is activated.

Another potential implementation is having an automatic minimum time to LR. Currently Wardens can tell T's to "LR by X time" to help speed up the round. Having a plug-in where it warns the T in chat to "LR within 30 seconds or be slayed" can definitely help mitigate delaying T's during LR.
I agree
 
Trying to prevent this I have giving warning to Ts to stop delaying LR and for Last CT to pursue last CT. That being said Ts trying to do custom LRs and cts not listening and doing t games while Ts are doing the games or trying to explain the rules to their custom LR is an issue as well. Canceling LR when Last CT is underway or getting rid of last ct all together because CT lost already so there is no reason so do last CT and teleporting CT to Ts during LR will speed things over and prevent Ts and CTs to eat time for no reason (CTs playing T Games and Ts not doing LR)
 
problem isnt lr, its the shit wardens who struggle to kill 30 people within 8 minutes, these wardens let the t's play the longest climb for 3 whole minutes and are surprised they dont get lr in time, if ur playing climb or surf just give 30-45 seconds and then turn on hotlava smh
 
+1,

Jacko Jacko The more time you give people, the more time they will think they have to waste. I'm all for it, it's the good of the many over the good of the few.
 
Reducing LR time is a good idea to avoid even more bored players especially if the wardens toxic and then half the server is spectating the two last ts who sometimes don't even LR immediately or anytime soon until the warden sets a time which even then they wait till that exact time to do it. I think reducing the time would be good.
 
This is currently Under Review.

• LR will not be cancelled when Last Guard is initiated.
• We are looking into implementing a feature where the CT that is chosen to LR will be teleported to the T.
• Various ways in possibly reducing overall LR time.
 
Boy did this age like milk. Honestly I think the current system is STILL too generous, at least when there are 10+ CTs online. I'm thinking of switching our system to just be a flag 45 seconds when LR starts, and when you LR it gets bumped up to 30 seconds.
 
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