- Joined
- Jun 15, 2018
- Messages
- 1,500
I think we should cap the LR time to something like 2 minutes and 30 seconds or just 2 mins.
LR timer was updated to increase depending on the amount of alive CT's which makes sense to allow the T's time to LR each CT.
Rounds can take excruciatingly longs which is a big reason why people leave. No one wants to spectate for 8 minutes only to spectate another 2+ minutes for last CT and then extra 3+ mins when LR is reached.
EDIT:
Rohan
made a great suggestion of cancelling LR if last CT is reached. This will greatly reduce round length on the occasion last guard is activated.
MS
also came up with a decent suggestion of teleporting CT's that are chosen to LR similar to hot potato. Only issue
with that is it can lead to more exploiting T's who LR in a specific location that automatically kills the teleported CT.
Another potential implementation is having an automatic minimum time to LR. Currently Wardens can tell T's to "LR by X time" to help speed up the round. Having a plug-in where it warns the T in chat to "LR within X seconds or be slayed" can definitely help mitigate delaying T's during LR.
LR timer was updated to increase depending on the amount of alive CT's which makes sense to allow the T's time to LR each CT.
Rounds can take excruciatingly longs which is a big reason why people leave. No one wants to spectate for 8 minutes only to spectate another 2+ minutes for last CT and then extra 3+ mins when LR is reached.
EDIT:
with that is it can lead to more exploiting T's who LR in a specific location that automatically kills the teleported CT.
Another potential implementation is having an automatic minimum time to LR. Currently Wardens can tell T's to "LR by X time" to help speed up the round. Having a plug-in where it warns the T in chat to "LR within X seconds or be slayed" can definitely help mitigate delaying T's during LR.
Last edited:
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