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- Dec 10, 2019
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Hi all, this thread will cover two specific aspects in terms of the land economics of the Zombie server.
First: I suggest we add an upkeep charge per member of a town.
Second: I suggest we allow for purchasing of extra plot spots with money.
Going further into the first one, currently it is heavily encouraged to have many many players in your town. There is minimal downside to this, with the biggest one being "trust". Considering the massive advantage that having many players gives you in Towny, I suggest charging each town based both on the amount of plots it has and the amount of residents they have. For example, say we keep the $250/plot charge, but stack on a $100/resident charge. A town with 3 players and 5 plots would be charged $1550, whereas a town with 13 players and 3 plots would be charged $2050. This encouraged towns to manage their residents and have taxes, with each resident having to pay for themselves rather than just being armament.
For the second one, I personally am of course biased to suggest this. Currently towns are limited in terms of the maximum chunks they may claim purely based on the amount of residents they have. This results in small towns being restricted to 8-32 chunks vs large towns having upwards of 200 chunks (allowed). While this does make sense and is fairly balanced, I believe it would be a good addition to allow for smaller towns to increase the maximum chunks they have for a cost. You can read more about this here.
Please let me know your thoughts on this,
MSWS
First: I suggest we add an upkeep charge per member of a town.
Second: I suggest we allow for purchasing of extra plot spots with money.
Going further into the first one, currently it is heavily encouraged to have many many players in your town. There is minimal downside to this, with the biggest one being "trust". Considering the massive advantage that having many players gives you in Towny, I suggest charging each town based both on the amount of plots it has and the amount of residents they have. For example, say we keep the $250/plot charge, but stack on a $100/resident charge. A town with 3 players and 5 plots would be charged $1550, whereas a town with 13 players and 3 plots would be charged $2050. This encouraged towns to manage their residents and have taxes, with each resident having to pay for themselves rather than just being armament.
For the second one, I personally am of course biased to suggest this. Currently towns are limited in terms of the maximum chunks they may claim purely based on the amount of residents they have. This results in small towns being restricted to 8-32 chunks vs large towns having upwards of 200 chunks (allowed). While this does make sense and is fairly balanced, I believe it would be a good addition to allow for smaller towns to increase the maximum chunks they have for a cost. You can read more about this here.
Please let me know your thoughts on this,
MSWS
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