Good Morning everyone!
This might be a long post but I had some ideas to improve the server. Currently, we have a few issues that have been there for at least a good 6 months which is:
New players don't know what to do, players camping or going around and not finding each other.
You might respond "but whu, we have admins for that." Yes, I know that we have admins, but implementing these changes will give admins more time to focus on something else like reports rather than game-play.
I have created a scenario for each suggestion. I would love some feedback from the community.
Scenario 1:
All bodies are identified and it's an innocent or a detective and a traitor left in the game.
When they try to find each other they both go around in circles never finding someone.
If a Manager is online, they put beacons on the last two.
When they try to find each other they both go around in circles never finding someone.
If a Manager is online, they put beacons on the last two.
Idea: When there are 30 seconds left on the clock both players get a beacon and a line between each other (Idea stolen from LR in Jailbreak, thanks JB!). This way they find each other quite quickly and the admin doesn't need to jump in nor put their time into it.
Thanks to blank for the timer thingy!
Scenario 2:
The player sits in the same spot for several minutes without moving more than a few feet. Admins need to warn the player to keep pursuing the round.
Idea: Implement a warning that messages the player to get out. If the player ignores it or doesn't move far enough then the player gets a beacon around themselves and gets damaged 5 health per second. (Doesn't matter how much damage, just a bit to keep the players moving.)
Scenario 3:
A new player joins and doesn't know how Trouble in terrorist town works and proceeds to kill everyone in its way. Or at least a few.
Admin or players warn the person, sometimes it works, sometimes not.
Admin or players warn the person, sometimes it works, sometimes not.
Idea: Make a new video as PG had on YouTube about how TTT works and link it to new players when they arrive. Keep the link up until they have 6 hours of playtime. You learn a lot in 6 hours, not all rules but everyone makes mistakes which I'm fine with. This is more for players to get a feeling of what the game-play is all about.
Why implement these ideas? Well, this will easily give admins more time to admin and deal with reports but also do it when admins aren't online or available.
writer: W whu title:
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