Have you been on a server(s) that has had this enabled?plugin to have incincibility after spawning for a few seconds
Usually it's on hightower/2fort servers and it, imo, does a relatively good job at stopping spawn camping as you are ubered for around the first 5 -10 seconds after spawning in and a little bit after leaving spawn doors.Have you been on a server(s) that has had this enabled?
Did you see this effectively work?
If so, let me know on discord so you don't say communities here on the forums.
Okay, yeah i think I have seen them use it but I can't be for certain what it was being used.Usually it's on hightower/2fort servers and it, imo, does a relatively good job at stopping spawn camping as you are ubered for around the first 5 -10 seconds after spawning in and a little bit after leaving spawn doors.
I'll have to find a payload server to test it out on to get a further/better understanding idea of how it feels/works.
literally a ers simpI agree with Elbow that it alters the more immersive "vanilla" feeling of the game. It might also cause some exploits, such as a demoman being able to do a large stickyjump with a bunch of stickies without taking damage. The invincibility idea isn't terrible, but I'm not a fan of it.
*Anliterally a ers simp
/s
*didn't ask
realistically it depends on the map but i think it should be
Hush you.Wait, wait. What happened to the Fast Camp Task Force? The #FCTF is around to expedite your TF2 gameplay from spawn to spawn. This would render the team useless and people would actually have to play the game??? Who does that?
agreedRose I think we have this now, don't we?
Now to suggest payload maps with spells be dropped into a lake of fire...
I like fireRose I think we have this now, don't we?
Now to suggest payload maps with spells be dropped into a lake of fire...
I uphold tradition.Hush you.
FAST BAN TASK FORCE!I uphold tradition.