Counter-Strike Not Planned CSS dust2 fast boost to A short

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Jacks0n

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Can CT side have a box for fast short boost to A short quickly like how Vavle updated CS2's dust 2? So it can let CTs players defend A short on time.
 
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Can CT side have a box for fast short boost to A short quickly like how Vavle updated CS2's dust 2? So it can let CTs players defend A short on time.
server seems to be extra shitty this week, any chance owner puts money back to this server from all the 5 dollars a month contribution ( sorry I do not know the cost)
 
server seems to be extra shitty this week, any chance owner puts money back to this server from all the 5 dollars a month contribution ( sorry I do not know the cost)
go watch in the reg thread bruh

Can CT side have a box for fast short boost to A short quickly like how Vavle updated CS2's dust 2? So it can let CTs players defend A short on time.
im on the fence about this, Cascsiany Cascsiany Immaculate Immaculate WiredWrong WiredWrong would appreciate comments
 
im on the fence about this, Cascsiany Cascsiany Immaculate Immaculate WiredWrong WiredWrong would appreciate comments
T's are already at a disadvantage on Dust2. In a public server, against 32 enemy players (when server is full), they are already facing dozens of nades when CT spam nade short A as T's try to rush or push out. Giving CT's a shortcut to take the high ground from CT spawn is crazy! I could go on and list the ways this is a bad idea, but I hope if we think this through logically, we'll see how such a change could have a huge impact on gameplay and create more imbalance.

I think the addition of allowing for a fast boost up to short/cat is more suited for CS2 and the 5v5 style of competitive gameplay it offers. I don't think it has a place on a 64 player public source server imo.
 
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We appreciate the suggestion but believe adding a boost box to short A for CTs would severely restrict the map for Ts and unbalance the map entirely. The way the map is now, CTs can meet the Ts at the stairs. Adding the box would allow CTs to completely remove Short A from being an option and most likely eliminate the Ts ability to rotate between Long and B on a failed rush.
 
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