Sandvich considerations

I'll reiterate what I said in another thread. The heavy shotgun will be the only good way for a heavy to take advantage of extra KGB crits. The minigun will waste too much time spinning up. I think the fastest you can switch to minigun and spin it up is like 2.0 seconds. That could be 3-5 seconds if you hit a lag spike.

So here's hoping that the heavy doesn't have the sandvich replace the shotgun.
 
Best solution, if you want the sandwich, give him a taunt that allows him to eat the sandwich.
That way they can give him some kind of upgraded shotgun ( >_> flamer w/ air blast).
That is what i would like the secondary to be if there's got to be a sandwich.
 
I'll reiterate what I said in another thread. The heavy shotgun will be the only good way for a heavy to take advantage of extra KGB crits. The minigun will waste too much time spinning up. I think the fastest you can switch to minigun and spin it up is like 2.0 seconds. That could be 3-5 seconds if you hit a lag spike.

So here's hoping that the heavy doesn't have the sandvich replace the shotgun.


I agree with you, it should be chooseable. Shotgun or sandwich, or maybe you`ll be able to have both as I said.
 
I hope it does replace the shotgun, because then the player is required to make a choice, sacrifice power for survivability. About the instant heals I meant from something a player can do, not what items are in the world (medi-gun and dispensers).
 
I hope it does replace the shotgun, because then the player is required to make a choice, sacrifice power for survivability. About the instant heals I meant from something a player can do, not what items are in the world (medi-gun and dispensers).
Then i think i would have to choose power for i think i will always have a medic handy, and a mere 100hp isn't going to save me when I'm attacked by a spy or pyro and having to waste time eating the damn thing. So i would prefer a different shotgun with sandwich's attached.
Dare prove me wrong.
 

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