Decrease Round Time - Warpath2?

Should the Warpath2 Round time be reduced to 15 minutes?

  • Yes, 15 minutes would be great!

    Points: 4 26.7%
  • No, I think it's fine where it's at!

    Points: 5 33.3%
  • No, 15 minutes is too low, but it *should* be reduced somewhat!

    Points: 6 40.0%

  • Total voters
    15

Kabatra

Active Member
Joined
Apr 16, 2008
Messages
286
So, I've been thinking, as I'm sure some others might have...and who knows, I may have even missed a thread on this topic already. Anyhow, I've noticed that the server for Warpath2 is great (full all day - late evening), but then dies to completely vacant in the *late* late hours, and early morning. I'm wondering if part of this is due to the rounds being as long as they are initially. People who have played on this server can attest to the fact that on a good back and forth round, the time limit can reach astounding heights, with the round still ending in SD and sometimes even "fail"mate. This can become frustrating to some players, and I've noticed people only sticking around for a round or 2 in the past because of this. My proposed solution? Lower the initial round time limit to 15 or 20 minutes (instead of the 25 or 30 I think it's set to right now?). With the initial caps by both teams, and the inevitable cap of the bridge point early by one team or another, or possible multiple caps of it by both teams in some cases, the round time will still get high quickly enough, but not as high. This also has the added benefit of encouraging players to be a little more aggressive with their pushes, and maybe enforce a little more "battlefield tactics". Anyway, that's just my take on the whole thing, but I'd like to see what others think, so please feel free to participate in the poll! ^^
 
I love Warpath, but if the teams are very well-matched, it goes into horribly long stalemates, and then of course sudden death.

I vote for 2 things: reduce the overall map time to 24 minutes, and reduce the cap extension percentage.

This will still give plenty of time for tactics (probably about a 30-40 minute game), but not so that 4 sentries and 5 demos are stacked around the corner to the last point.
 
Agreed. Warpath is fun until one side or the other reaches the last point and then it gets annoying. Ubers go nowhere and the usually the only class that does well is the medic or sniper.
 

Latest posts

Back
Top