- Joined
- Mar 14, 2008
- Messages
- 202
I hope they reinforce the bat to make it hurt more 



Scouts need to have a small version of some large gun....Hmmm
Mabye it should weigh alot and be pretty unaccurate, but produce many bullets. His move speed should decrease a bit too, to make it more realistic.
His secondary should be some type of energy restoring item, mabye a bit of this and a bit of that together with some mayo and ketchup and lettuce and sandwiched between 2 bread peices. Call it the sandvich for short mehbye?
The scout would also need to gain some weight to make him look realistic after all the "sandviches".
This would make the scout REALLY useful. Mabye they should automaticly unlock this and put this little line of code into our autoexec.cfg
bind . "joinclass heavy"
whenever someone joins scout.
GAR
I would modify my previous request as follows:
New Bat:
Gets 100% chance of crit for headshot.
Gets 0% chance of crit for NON-headshot.
That should make zaw happy, as the scout, if anything, would now be LESS useful/powerful, but would be extremely FUN to play!

valve is not implementing anything that takes away/limits the abiltiy to control your character.
scout gets some redbull and does 100% more rate of fire![]()
How about:
100% concussion for headshot [short term 'drugged' effect]
-25% dmg for non heatshots
+10% crit chance on any hit
How about:
100% concussion for headshot [short term 'drugged' effect]
-25% dmg for non heatshots
+10% crit chance on any hit
I agree with DarkHawk. Remember, Valve doesn't want to make items better anymore, they want to make them ALTERNATIVE. This is good for people who can headbonk, but leaves the bat useful for people who don't.
For the concussion, the camera should tilt and the screen should fade out and in. 3 seconds. You can still move during the effect.
I'm for dualie pistols, but with half the ammo. I.E. you replace half your ammo supply for pistols with another pistol. You have to keep light! And, while you can dish out more damage, you can't go crazy go-nuts with it.
For the main weapon: NAILGUN. +25% damage against buildings, -25% damage against people. Same arc as the needlegun.