Thoughts on the scout upgrades?

I've been saying this forever:

Headshots with bat are 100% crits!!!!!!

Oh that would be so badass. Imagine jumping on a silly heavy's head...and actually being able to take advantage of it by critting his head!!!!
 
Scouts need to have a small version of some large gun....Hmmm
Mabye it should weigh alot and be pretty unaccurate, but produce many bullets. His move speed should decrease a bit too, to make it more realistic.

His secondary should be some type of energy restoring item, mabye a bit of this and a bit of that together with some mayo and ketchup and lettuce and sandwiched between 2 bread peices. Call it the sandvich for short mehbye?

The scout would also need to gain some weight to make him look realistic after all the "sandviches".


This would make the scout REALLY useful. Mabye they should automaticly unlock this and put this little line of code into our autoexec.cfg

bind . "joinclass heavy"

whenever someone joins scout.



GAR
 
Scouts need to have a small version of some large gun....Hmmm
Mabye it should weigh alot and be pretty unaccurate, but produce many bullets. His move speed should decrease a bit too, to make it more realistic.

His secondary should be some type of energy restoring item, mabye a bit of this and a bit of that together with some mayo and ketchup and lettuce and sandwiched between 2 bread peices. Call it the sandvich for short mehbye?

The scout would also need to gain some weight to make him look realistic after all the "sandviches".


This would make the scout REALLY useful. Mabye they should automaticly unlock this and put this little line of code into our autoexec.cfg

bind . "joinclass heavy"

whenever someone joins scout.



GAR

ISWYDT...

When I think of updates, especially for scout, I think of things not necessarily that would make the scout more "useful" or "powerful", but would make it more fun. To take the ridiculousness of the scout class and make it even more silly.

I would modify my previous request as follows:

New Bat:

Gets 100% chance of crit for headshot.

Gets 0% chance of crit for NON-headshot.

That should make zaw happy, as the scout, if anything, would now be LESS useful/powerful, but would be extremely FUN to play!
 
Maybe wooden bat with a nail in the end with a 100% critical hit to the head...That would be pretty awesome.
 
That's pretty much strictly better than the old Bat.

I think the new bat should be a Home Run Bat.
-25% damage
Hits push player back 3 feet.
 
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i'd hate for a scout to have an aimbot and get right behind me and headbonk me.

Lol, headbonk.
 
I would modify my previous request as follows:

New Bat:

Gets 100% chance of crit for headshot.

Gets 0% chance of crit for NON-headshot.

That should make zaw happy, as the scout, if anything, would now be LESS useful/powerful, but would be extremely FUN to play!

I would TOTALLY use that bat, and use my bat much more often if they made that an upgrade. :eek:
 
How about:

100% concussion for headshot [short term 'drugged' effect]
-25% dmg for non heatshots
+10% crit chance on any hit
 
valve is not implementing anything that takes away/limits the abiltiy to control your character.
 
I still say "Bat on Fire" With crits, it ignites foes, but it swings at -25%
 
I don't have any thoughts about his primary weapon, but I do have some thoughts about the pistol and bat.

Pistol Upgrade: The Scout will use 2 pistols simultaneously instead of one, at the cost of his melee weapon.

Melee Upgrade: A wooden bat with nails hammered into it, giving it a higher critical rate but a slower attacking speed.
 
How about:

100% concussion for headshot [short term 'drugged' effect]
-25% dmg for non heatshots
+10% crit chance on any hit

I agree with DarkHawk. Remember, Valve doesn't want to make items better anymore, they want to make them ALTERNATIVE. This is good for people who can headbonk, but leaves the bat useful for people who don't.

For the concussion, the camera should tilt and the screen should fade out and in. 3 seconds. You can still move during the effect.



I'm for dualie pistols, but with half the ammo. I.E. you replace half your ammo supply for pistols with another pistol. You have to keep light! And, while you can dish out more damage, you can't go crazy go-nuts with it.


For the main weapon: NAILGUN. +25% damage against buildings, -25% damage against people. Same arc as the needlegun.
 
I agree with DarkHawk. Remember, Valve doesn't want to make items better anymore, they want to make them ALTERNATIVE. This is good for people who can headbonk, but leaves the bat useful for people who don't.

For the concussion, the camera should tilt and the screen should fade out and in. 3 seconds. You can still move during the effect.



I'm for dualie pistols, but with half the ammo. I.E. you replace half your ammo supply for pistols with another pistol. You have to keep light! And, while you can dish out more damage, you can't go crazy go-nuts with it.


For the main weapon: NAILGUN. +25% damage against buildings, -25% damage against people. Same arc as the needlegun.

The nail gun idea is probably the best one but I'd go for +50%/-50%. Scouts (for me anyway) are the hardest ones to use for killing builds (Engie is support so doesn't need to, sniper can headshot the repairing engineer and let his team mates do the rest, medic can just uber a team mate) and are the ones that usually get massacred by them.
 
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