The Beta was highly, highly addictive for the first few days but then I never found myself very compelled to log back in. The matchmaking is laborious at best, unlike TF2 or CSS where you can be in the action in just short of 90 seconds from launch to spawn, it can take up to 15 minutes to find a game in DoWII, and when you get in theres no guarantee of a reliable peer connection; youd have horrendous lag and dropouts, and when someone drops out, the game becomes unranked, which was annoying. That, and the voice chat is completely incomprehensible and the type chat gives you a 100 character limit so good luck trying to strategise mid game.
However when you can find a successful game with a good connection and get teamed up with players who have some idea of what they are doing it can be very, very fun indeed. But its just such a freak chance occurrence, you cant count on it. In reality you could be playing for up to an hour or longer before you have played a good match.
It would be awesome on a LAN. The game balance needs just a small bit of work last I checked; it was very very playable, the units looked beautiful (they are incredibly accurate to the Real Life game pieces) and the smaller micro-management skirmish feel of the game versus the gross macro'ing of the original was a refreshing change. But until they can do something about the networking support I wont be buying it for $50.
Suggestions? I liked the Eldar Warlock and used the Banshees a lot. But they have a terrible knack of getting shredded wholemeal by suppression fire. Thats when the wraithlord goes and makes their gun team DO SOMETHING THAT YOU SHOULD NOT BE POSTING ON EGO FORUMS! - Cap'n Christ