My main problem with office is that the right marine spawn exit is right next to the insurgents left spawn exit. Which means if you have a smart RPG on the server, the first thing he does is run out toward that spawn and within 5 seconds of the game starting kills half the marines. I put up with 2 hours of chief-stinky doing that. Then the marines end up stuck trying to wade through an insurgent spawn with unlimited almost instant respawns to charlie. Or hell even around the corner. This of course, can be avoided if the marines would just use the left exit. But few ever do.
Dust2 I just wish had more junk to hide behind in it and a lot fewer weapon caches. Once, the insurgents were capping alpha and a militiaman was spamming smokes out of until the entire area was covered in smoke. I think they should be put in much less useful spots.