New servers!

Oh yeah, don't get me wrong I'm playing on all the servers. But by playing INS I kinda wanted avoid that gameplay. It just gets boring. Maps where teamwork is necessary turn out a lot more fun in my opinion.
 
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I vote for a 24/7 Sinjar! :) Almaden might get boring when USM can't get Alpha ... :p will test it out though
 
Does this possibly mean more cs maps in the future. Oh man I can't wait. Played 10 years of cs for hl1 but never really liked cs:s. These maps are so awesome though. OH man oh man oh man. I think I am gonna hyperventilate.
 
This is pretty sweet guys.

Is the 24/7 almaden map server still up?

I found office to be a horrible map for INS. And as a long time steamer (valve gamer) I don't see it working with INS.

Dust two on the other hand is great.

I have been kind of lacking in my play time lately as my computer is most likely going to shit the bed soon. It's 4 years old and was heavily oc'd and tiinkered with. So the my 6800gt is having a gas of a time playing ins...

Next week I will be upgrading though and I will be on A LOT.

Thanks for having the two best servers out there.
 
I found office to be a horrible map for INS. And as a long time steamer (valve gamer) I don't see it working with INS.

I think the only reason office is difficult is because of ff. It is such close quarters that you are bound to nade half your team at some point. Well, that and the fact that I keep trying to rescue the hostages instead of capturing points lmao. Other than that I really think this server has a shot at #1. Haven't played d2 yet, but I can imagine it being something like heaven.
 
My main problem with office is that the right marine spawn exit is right next to the insurgents left spawn exit. Which means if you have a smart RPG on the server, the first thing he does is run out toward that spawn and within 5 seconds of the game starting kills half the marines. I put up with 2 hours of chief-stinky doing that. Then the marines end up stuck trying to wade through an insurgent spawn with unlimited almost instant respawns to charlie. Or hell even around the corner. This of course, can be avoided if the marines would just use the left exit. But few ever do.

Dust2 I just wish had more junk to hide behind in it and a lot fewer weapon caches. Once, the insurgents were capping alpha and a militiaman was spamming smokes out of it until the entire area was covered in smoke. I think they should be put in much less useful spots.
 
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My main problem with office is that the right marine spawn exit is right next to the insurgents left spawn exit. Which means if you have a smart RPG on the server, the first thing he does is run out toward that spawn and within 5 seconds of the game starting kills half the marines. I put up with 2 hours of chief-stinky doing that. Then the marines end up stuck trying to wade through an insurgent spawn with unlimited almost instant respawns to charlie. Or hell even around the corner. This of course, can be avoided if the marines would just use the left exit. But few ever do.

Dust2 I just wish had more junk to hide behind in it and a lot fewer weapon caches. Once, the insurgents were capping alpha and a militiaman was spamming smokes out of until the entire area was covered in smoke. I think they should be put in much less useful spots.

He's a Mind reader!!!!!! those are my thoughts exactly. Dust is nice but way to much ammo caches at the cap zones and Office is just Rampage...
 
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