- Joined
- Jul 16, 2008
- Messages
- 1,113
6 pack of beer, in bottles.
The beer heals 150HP, and takes 4 seconds to drink.
After you finish the beer, you are "woozy" for 2 additional seconds (the camera tilts left or right 20 degrees, then takes 2 seconds to tilt back upright.)
An Engineer can drink a bottle with fire. However, if he is in melee range of a friendly character and alt-fires, he hands a bottle to that character, who then...
(I haven't decided which would be less unbalancing
1) Chooses when to drink it.
2) Carries it for up to 15 seconds, and can choose when to drink it.
3) Can choose to drink it immediatly, or drop it, switching back to their regular weapon.
Beer puts out fire.
If (1 or 2 above), the beer either takes the place of the target's melee weapon, or adds a new "slot" to the rotation while you carry it.
This would make the Engineer more helpful to his teammates when the team and the Engineer is away for his dispenser and medikits. Useful for Medics who can't heal themselves to put out fires.
The beer heals 150HP, and takes 4 seconds to drink.
After you finish the beer, you are "woozy" for 2 additional seconds (the camera tilts left or right 20 degrees, then takes 2 seconds to tilt back upright.)
An Engineer can drink a bottle with fire. However, if he is in melee range of a friendly character and alt-fires, he hands a bottle to that character, who then...
(I haven't decided which would be less unbalancing

1) Chooses when to drink it.
2) Carries it for up to 15 seconds, and can choose when to drink it.
3) Can choose to drink it immediatly, or drop it, switching back to their regular weapon.
Beer puts out fire.
If (1 or 2 above), the beer either takes the place of the target's melee weapon, or adds a new "slot" to the rotation while you carry it.
This would make the Engineer more helpful to his teammates when the team and the Engineer is away for his dispenser and medikits. Useful for Medics who can't heal themselves to put out fires.
















Why not? Bats give you bullets.