- Joined
- Aug 19, 2008
- Messages
- 1,797
Found this on the steam forums. The link isn't working for me, I assume because so many people are clicking on it.
Link: http://www.rockpapershotgun.com/2009...-teacup-storm/
Be patient, ye of little faith.
I bounced a quick mail to Valve’s very own Saxton Hale, TF2 lead-guy Robin Walker, who reckons there’s some sort of bug in the system that’s meaning people aren’t getting unlocks even after hours of play. “Not at all how it’s tuned,” apparently. Which is, I think, the first time I’ve been relieved to hear a game has a bug - it means the problem will get fixed.
“As in everything else we do, we want to iterate, so this is really the first step towards our desired implementation. We also think we have bugs in the system as well, since we’re seeing some players not finding any items after a few hours of play, which is not at all how it’s tuned. We want unlockable drops to be a pretty regular occurrence for players, with the cosmetic hats being the rare finds.”
Link: http://www.rockpapershotgun.com/2009...-teacup-storm/
Be patient, ye of little faith.






















