New TF2 Update!

WaterSnake

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Jun 16, 2008
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine


Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2

Added a "Discard" button to the item pickup panel.

Added a backstab custom death animation to the Heavy.

Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.

Changed the Dead Ringer so it can be activated while carrying the flag.

Increased the Force-A-Nature's damage by 10%.

Fixed not being able to reflect arrows with the Flamethrower.

Fixed The Huntsman drawing a muzzle flash under lagged conditions.

Fixed the background color of the Spy disguise panel not always matching his disguise team.

Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.

Fixed Spies not being able to sap a building if an enemy player was colliding with the building.

Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.

Fixed the Ambassador not shooting enemy sticky bombs.

Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.

Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.

Fixed spectators not having their items removed when they enter spectator mode.

Fixed Sniper "civilian" exploit where players could crash the server.

Fixed a couple of cases where viable backstabs would fail.





Yay, I need the new heavy animation. They get backstabbed SO MUCH.
Also, the FoN gets a 10% damage increase! YAY!
 
Does this mean you can still carry the flag while cloaked via DR?

Or am I reading that incorrectly? 0_0
 
No, I think you'll drop it...but you'll still be alive as long as you have the dead ringer activated.
 
Whoa, Fan damage increase. Might actually be useful now. Also a fix on some failstabs Yay!
 
Increased the Force-A-Nature's damage by 10%

Great, a bogus weapon becomes more bogus. The force-a-nature in my opinion should be used to annoy/get by people. Now it's become more of a killer.
 
Good update. but force of nature really didnt need damage increase.
 
Yay! Custom back stab animation for the Heavy! Fun for all (minus Heavies)!
 
They have yet to implement the trading system yet, which was the first thing that came to my mind when I saw that there was an update.
 
yay! the scouts gun is great now!
and don't u mean FaN?
(the Force-a-Nature)
 
Oh man, they buffed the FAN.

It's too powerful now, but I don't give a crap because that's what all the whiners were whining about. It was already a damn powerful weapon, now it's just a powerhouse. This will make my life much, much easier.
 
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Oh man, they buffed the FAN.

It's too powerful now, but I don't give a crap because that's what all the whiners were whining about. It was already a damn powerful weapon, now it's just a powerhouse. This will make my life much, much easier.

It's over for non-scouts. But, if they nerf'd it, we'd complain anyway.
 
This was not mentioned in the change log but if a player is ignited and is hit by a flare gun, it will do mini-crits.
 
i still feel like FaN is a joke.... scattergun puts it to shame. maybe thats just me though
 
Aww, man, I'm disappointed. Yesterday, I made this fantastic discovery that an engie standing on top of his gun made it immune to sapping. Sadly, it seems it was just another Valve glitch. :/
 

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