I know the vids out dated but the hitboxes have been the same for ages.
They are updated now, I believe its the MODAL you must hit - Not the box.
And this CAN be done the same way.
But this was a demo on hitboxes in general.
And was refered to the bit were I said it can depend on server and be in front OR behind.
Currently its NOT the boxes BUT the modal that MUST be hit.
But on occasion SOME servers ARE still like this due to bad hosting/crap rates.
And the vid was to show the actual wost of it.
Since a online server I knew before it got taken down was EXACTLY like this.
but what i was saying is it doesn't work that way anymore because they did change it. they made it so as a LAN (0 ping) the hitboxes are on the models now (you can test it out, they are exact) and so when you're on a server with 50ms the hitboxes are lagged behind by 50ms, if you're on it with 100ms they are lagged behind 100ms. never in the history of me playing counter-strike have i ever seen the hitboxes ahead of the model at all.
they will always be behind the players because you'll never have 0 ping on a server, ever. except its tricky to get used to because it really depends how far behind it is by the angle they are running. If its directly side to side then its to its maximum. if its towards you, well it doesn't matter. if they crouch their head hitbox is still there for a split second. etc etc

















