- Joined
- Jun 25, 2009
- Messages
- 169
I've been thinking about this for a while, and finally decided to post it, it's about how the blutsauger seems to be immune to any damage nerfs or crit disadvantages.
For discussive purposes, we won't be discussing the differences between regeneration.
Think about it:
Let's say that I'm a medic and I need to heal up, for simplicity's sake, let's assume that the enemy has 100 health, and I deal 10 damage per hit, gaining 1 health each time, he's doing damage to me as well.
I would need to shoot 10 needles, this would give me 10 health.
If the blutsauger's damage was halved, then I would need to shoot twice as many needles, giving me 20 health.
If the blutsauger has crits, then I win anyway, I kill him in a matter of seconds (4 shots), I have no need to heal up.
For discussive purposes, we won't be discussing the differences between regeneration.
Think about it:
Let's say that I'm a medic and I need to heal up, for simplicity's sake, let's assume that the enemy has 100 health, and I deal 10 damage per hit, gaining 1 health each time, he's doing damage to me as well.
I would need to shoot 10 needles, this would give me 10 health.
If the blutsauger's damage was halved, then I would need to shoot twice as many needles, giving me 20 health.
If the blutsauger has crits, then I win anyway, I kill him in a matter of seconds (4 shots), I have no need to heal up.















No need to worry about any needles.





